Initial commit
This commit is contained in:
85
engines/groovie/logic/pente.h
Normal file
85
engines/groovie/logic/pente.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
|
||||
* this code on November 10th, 2021, to be use in closed-source products.
|
||||
* Therefore, any contributions (commits) to it will also be dual-licensed.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GROOVIE_LOGIC_PENTE_H
|
||||
#define GROOVIE_LOGIC_PENTE_H
|
||||
|
||||
#include "common/random.h"
|
||||
#include "common/system.h"
|
||||
|
||||
namespace Groovie {
|
||||
|
||||
/*
|
||||
* Pente puzzle at the end of the game.
|
||||
*/
|
||||
|
||||
struct pentePlayerTable;
|
||||
struct penteTable;
|
||||
|
||||
class PenteGame {
|
||||
public:
|
||||
PenteGame(bool easierAi);
|
||||
void run(byte *vars);
|
||||
|
||||
private:
|
||||
void animateCapturesCheckWinner(byte *vars);
|
||||
void opQueryPiece(byte *vars);
|
||||
|
||||
void addLine(int x, int y, int linesCounter);
|
||||
void buildLookupTable();
|
||||
void penteDeInit();
|
||||
void penteInit(uint width, uint height, uint length);
|
||||
int &getPlayerTable(bool staufTurn, pentePlayerTable *&pt);
|
||||
void scoreLine(uint16 lineIndex, bool isStaufTurn, bool revert);
|
||||
void calcTouchingPieces(byte moveX, byte moveY, bool revert);
|
||||
void updateScore(byte x, byte y, bool whose_turn);
|
||||
void revertScore(byte x, byte y);
|
||||
byte scoreCaptureSingle(byte x, byte y, int slopeX, int slopeY);
|
||||
uint scoreCapture(byte x, byte y);
|
||||
void animateCapture(short move, byte *bitMaskG, short *outCapture1, short *outCapture2);
|
||||
void revertCapture(byte x, byte y, byte y2);
|
||||
int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore, bool &gameOver);
|
||||
int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore);
|
||||
int aiRecurseTail(int parentScore);
|
||||
int aiRecurse(char depth, int parentScore);
|
||||
uint16 aiGetBestMove(byte depth);
|
||||
void test();
|
||||
bool testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
|
||||
void testRandomGame(uint32 seed);
|
||||
|
||||
Common::RandomSource _random;
|
||||
|
||||
byte _animateCapturesBitMask;
|
||||
short _previousMove;
|
||||
short _nextCapturedSpot;
|
||||
penteTable *_table;
|
||||
bool _easierAi;
|
||||
};
|
||||
|
||||
} // End of Groovie namespace
|
||||
|
||||
#endif // GROOVIE_LOGIC_PENTE_H
|
||||
Reference in New Issue
Block a user