86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
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* this code on November 10th, 2021, to be use in closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef GROOVIE_LOGIC_PENTE_H
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#define GROOVIE_LOGIC_PENTE_H
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#include "common/random.h"
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#include "common/system.h"
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namespace Groovie {
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/*
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* Pente puzzle at the end of the game.
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*/
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struct pentePlayerTable;
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struct penteTable;
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class PenteGame {
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public:
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PenteGame(bool easierAi);
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void run(byte *vars);
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private:
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void animateCapturesCheckWinner(byte *vars);
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void opQueryPiece(byte *vars);
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void addLine(int x, int y, int linesCounter);
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void buildLookupTable();
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void penteDeInit();
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void penteInit(uint width, uint height, uint length);
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int &getPlayerTable(bool staufTurn, pentePlayerTable *&pt);
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void scoreLine(uint16 lineIndex, bool isStaufTurn, bool revert);
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void calcTouchingPieces(byte moveX, byte moveY, bool revert);
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void updateScore(byte x, byte y, bool whose_turn);
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void revertScore(byte x, byte y);
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byte scoreCaptureSingle(byte x, byte y, int slopeX, int slopeY);
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uint scoreCapture(byte x, byte y);
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void animateCapture(short move, byte *bitMaskG, short *outCapture1, short *outCapture2);
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void revertCapture(byte x, byte y, byte y2);
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int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore, bool &gameOver);
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int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore);
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int aiRecurseTail(int parentScore);
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int aiRecurse(char depth, int parentScore);
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uint16 aiGetBestMove(byte depth);
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void test();
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bool testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
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void testRandomGame(uint32 seed);
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Common::RandomSource _random;
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byte _animateCapturesBitMask;
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short _previousMove;
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short _nextCapturedSpot;
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penteTable *_table;
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bool _easierAi;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_LOGIC_PENTE_H
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