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10
engines/grim/shaders/grim_text.fragment
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10
engines/grim/shaders/grim_text.fragment
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in vec2 Texcoord;
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OUTPUT
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uniform sampler2D tex;
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uniform vec3 color;
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void main() {
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outColor = texture(tex, Texcoord) * vec4(color, 1.0);
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}
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