Files
scummvm-cursorfix/engines/grim/shaders/grim_text.fragment
2026-02-02 04:50:13 +01:00

11 lines
142 B
Plaintext

in vec2 Texcoord;
OUTPUT
uniform sampler2D tex;
uniform vec3 color;
void main() {
outColor = texture(tex, Texcoord) * vec4(color, 1.0);
}