Initial commit
This commit is contained in:
138
engines/grim/emi/costume/emianim_component.cpp
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138
engines/grim/emi/costume/emianim_component.cpp
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@@ -0,0 +1,138 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/debug.h"
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#include "engines/grim/emi/costume/emianim_component.h"
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#include "engines/grim/emi/costume/emiskel_component.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/costume.h"
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#include "engines/grim/emi/costumeemi.h"
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#include "engines/grim/emi/modelemi.h"
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#include "engines/grim/emi/skeleton.h"
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#include "engines/grim/emi/animationemi.h"
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namespace Grim {
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EMIAnimComponent::EMIAnimComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) :
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Component(p, parentID, filename, t), _animState(nullptr) {
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}
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EMIAnimComponent::~EMIAnimComponent() {
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delete _animState;
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}
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void EMIAnimComponent::init() {
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_visible = true;
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_animState = new AnimationStateEmi(_name);
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}
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int EMIAnimComponent::update(uint time) {
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EMISkelComponent *skel = ((EMICostume *)_cost)->_emiSkel;
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if (skel) {
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_animState->setSkeleton(skel->_obj);
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_animState->update(time);
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}
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return 0;
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}
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void EMIAnimComponent::setKey(int f) {
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switch (f) {
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case 0: // Stop
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_animState->stop();
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break;
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case 1: // Play
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_animState->play();
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break;
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case 2: // Pause
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_animState->setPaused(true);
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break;
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case 3: // Loop
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_animState->setLooping(true);
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_animState->play();
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break;
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case 4: // No loop
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_animState->setLooping(false);
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break;
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case 5: // Fade in 1
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_animState->fade(Animation::FadeIn, 1000);
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break;
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case 6: // Fade in 3/4
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_animState->fade(Animation::FadeIn, 750);
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break;
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case 7: // Fade in 1/2
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_animState->fade(Animation::FadeIn, 500);
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break;
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case 8: // Fade in 1/4
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_animState->fade(Animation::FadeIn, 250);
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break;
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case 9: // Fade in 1/8
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_animState->fade(Animation::FadeIn, 125);
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break;
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case 10: // Fade out 1
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_animState->fade(Animation::FadeOut, 1000);
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break;
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case 11: // Fade out 3/4
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_animState->fade(Animation::FadeOut, 750);
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break;
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case 12: // Fade out 1/2
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_animState->fade(Animation::FadeOut, 500);
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break;
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case 13: // Fade out 1/4
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_animState->fade(Animation::FadeOut, 250);
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break;
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case 14: // Fade out 1/8
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_animState->fade(Animation::FadeOut, 125);
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break;
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default:
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Debug::warning(Debug::Costumes, "Unknown key %d for component %s", f, _name.c_str());
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break;
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}
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}
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void EMIAnimComponent::reset() {
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_visible = true;
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_animState->stop();
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}
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void EMIAnimComponent::fade(Animation::FadeMode mode, int fadeLength) {
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_animState->fade(mode, fadeLength);
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}
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void EMIAnimComponent::advance(uint msecs) {
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_animState->advance(msecs);
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}
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void EMIAnimComponent::setPaused(bool paused) {
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_animState->setPaused(paused);
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}
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void EMIAnimComponent::draw() {
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}
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void EMIAnimComponent::saveState(SaveGame *state) {
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_animState->saveState(state);
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}
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void EMIAnimComponent::restoreState(SaveGame *state) {
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_animState->restoreState(state);
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}
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} // end of namespace Grim
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54
engines/grim/emi/costume/emianim_component.h
Normal file
54
engines/grim/emi/costume/emianim_component.h
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@@ -0,0 +1,54 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_EMI_ANIM_COMPONENT_H
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#define GRIM_EMI_ANIM_COMPONENT_H
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#include "engines/grim/costume/component.h"
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// This is mostly stubbed for testing the animation loading at the moment.
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namespace Grim {
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class AnimationStateEmi;
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class EMIAnimComponent : public Component {
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public:
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EMIAnimComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
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~EMIAnimComponent();
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void init() override;
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void setKey(int) override;
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int update(uint time) override;
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void reset() override ;
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void fade(Animation::FadeMode mode, int fadeLength) override ;
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void advance(uint msecs) override ;
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void setPaused(bool paused) override;
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void draw() override;
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void saveState(SaveGame *state) override;
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void restoreState(SaveGame *state) override;
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private:
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AnimationStateEmi *_animState;
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};
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} // end of namespace Grim
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#endif
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140
engines/grim/emi/costume/emichore.cpp
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140
engines/grim/emi/costume/emichore.cpp
Normal file
@@ -0,0 +1,140 @@
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/* ScummVM - Graphic Adventure Engine
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*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/emi/costume/emichore.h"
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#include "engines/grim/emi/modelemi.h"
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namespace Grim {
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EMIChore::EMIChore(char name[32], int id, Costume *owner, int length, int numTracks) :
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Chore(name, id, owner, length, numTracks), _mesh(nullptr), _skeleton(nullptr),
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_fadeMode(Animation::None), _fade(1.f), _fadeLength(0), _startFade(1.0f) {
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}
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void EMIChore::addComponent(Component *component) {
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if (component->isComponentType('m', 'e', 's', 'h')) {
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_mesh = static_cast<EMIMeshComponent *>(component);
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} else if (component->isComponentType('s', 'k', 'e', 'l')) {
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_skeleton = static_cast<EMISkelComponent *>(component);
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}
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if (_mesh && _mesh->_obj && _skeleton) {
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_mesh->_obj->setSkeleton(_skeleton->_obj);
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}
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}
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void EMIChore::update(uint time) {
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if (!_playing || _paused)
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return;
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if (_fadeMode != Animation::None) {
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if (_fadeMode == Animation::FadeIn) {
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_fade += (float)time * (1.0f - _startFade) / _fadeLength;
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if (_fade >= 1.f) {
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_fade = 1.f;
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_fadeMode = Animation::None;
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}
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} else {
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_fade -= (float)time * _startFade / _fadeLength;
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if (_fade <= 0.f) {
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_fade = 0.f;
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stop(0);
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return;
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}
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}
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}
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int newTime;
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if (_currTime < 0)
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newTime = 0; // For first time through
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else
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newTime = _currTime + time;
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setKeys(_currTime, newTime);
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if (_length >= 0 && newTime > _length) {
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if (!_looping && _fadeMode != Animation::FadeOut) {
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stop(0);
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}
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else {
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do {
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newTime -= _length;
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setKeys(-1, newTime);
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} while (newTime > _length);
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}
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}
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_currTime = newTime;
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}
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void EMIChore::stop(uint msecs) {
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if (msecs > 0) {
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fade(Animation::FadeOut, msecs);
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} else {
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_playing = false;
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_hasPlayed = false;
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for (int i = 0; i < _numTracks; i++) {
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Component *comp = getComponentForTrack(i);
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if (comp)
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comp->reset();
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}
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}
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}
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void EMIChore::fade(Animation::FadeMode mode, uint msecs) {
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if (mode == Animation::None) {
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_fade = 1.0f;
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}
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_startFade = _fade;
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_fadeMode = mode;
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_fadeLength = msecs;
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for (int i = 0; i < _numTracks; i++) {
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Component *comp = getComponentForTrack(i);
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if (comp) {
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comp->fade(mode, msecs);
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}
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}
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}
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||||
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void EMIChore::saveState(SaveGame *state) const {
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Chore::saveState(state);
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state->writeLESint32((int)_fadeMode);
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state->writeFloat(_fade);
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state->writeFloat(_startFade);
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state->writeLESint32(_fadeLength);
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}
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void EMIChore::restoreState(SaveGame *state) {
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Chore::restoreState(state);
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if (state->saveMinorVersion() >= 10) {
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_fadeMode = (Animation::FadeMode)state->readLESint32();
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_fade = state->readFloat();
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_startFade = state->readFloat();
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_fadeLength = state->readLESint32();
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} else {
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if (_length == -1 && _playing)
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_currTime = -1;
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||||
}
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||||
}
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||||
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||||
} // end of namespace Grim
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60
engines/grim/emi/costume/emichore.h
Normal file
60
engines/grim/emi/costume/emichore.h
Normal file
@@ -0,0 +1,60 @@
|
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMICHORE_H
|
||||
#define GRIM_EMICHORE_H
|
||||
|
||||
#include "engines/grim/costume/chore.h"
|
||||
#include "engines/grim/pool.h"
|
||||
#include "engines/grim/emi/costume/emimesh_component.h"
|
||||
#include "engines/grim/emi/costume/emiskel_component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMIChore : public PoolObject<EMIChore>, public Chore {
|
||||
public:
|
||||
EMIChore(char name[32], int id, Costume *owner, int length, int numTracks);
|
||||
static int32 getStaticTag() { return MKTAG('C', 'H', 'O', 'R'); }
|
||||
|
||||
void update(uint msecs) override;
|
||||
void stop(uint msecs) override;
|
||||
void addComponent(Component *component);
|
||||
bool isWearChore() { return _mesh && _skeleton; }
|
||||
void saveState(SaveGame *state) const override;
|
||||
void restoreState(SaveGame *state) override;
|
||||
EMIMeshComponent *getMesh() { return _mesh; }
|
||||
EMISkelComponent *getSkeleton() { return _skeleton; }
|
||||
|
||||
private:
|
||||
void fade(Animation::FadeMode mode, uint msecs) override;
|
||||
|
||||
Animation::FadeMode _fadeMode;
|
||||
float _fade;
|
||||
float _startFade;
|
||||
int _fadeLength;
|
||||
|
||||
EMIMeshComponent *_mesh;
|
||||
EMISkelComponent *_skeleton;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
168
engines/grim/emi/costume/emihead.cpp
Normal file
168
engines/grim/emi/costume/emihead.cpp
Normal file
@@ -0,0 +1,168 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/grim/grim.h"
|
||||
#include "engines/grim/emi/costume/emihead.h"
|
||||
#include "engines/grim/emi/costumeemi.h"
|
||||
#include "engines/grim/emi/skeleton.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMIHead::EMIHead(EMICostume *costume) : _yawRange(80.0f), _minPitch(-30.0f), _maxPitch(30.0f) {
|
||||
_cost = costume;
|
||||
}
|
||||
|
||||
void EMIHead::setJoint(const char *joint, const Math::Vector3d &offset) {
|
||||
_jointName = joint;
|
||||
_offset = offset;
|
||||
}
|
||||
|
||||
void EMIHead::setLimits(float yawRange, float maxPitch, float minPitch) {
|
||||
_yawRange = yawRange;
|
||||
_maxPitch = maxPitch;
|
||||
_minPitch = minPitch;
|
||||
}
|
||||
|
||||
void EMIHead::lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) {
|
||||
if (!_cost->_emiSkel || !_cost->_emiSkel->_obj)
|
||||
return;
|
||||
|
||||
if (_jointName.empty())
|
||||
return;
|
||||
|
||||
Joint *joint = _cost->_emiSkel->_obj->getJointNamed(_jointName);
|
||||
if (!joint)
|
||||
return;
|
||||
|
||||
Math::Quaternion lookAtQuat; // Note: Identity if not looking at anything.
|
||||
|
||||
if (entering) {
|
||||
Math::Matrix4 jointToWorld = _cost->getOwner()->getFinalMatrix() * joint->_finalMatrix;
|
||||
Math::Vector3d jointWorldPos = jointToWorld.getPosition();
|
||||
Math::Matrix4 worldToJoint = jointToWorld;
|
||||
worldToJoint.invertAffineOrthonormal();
|
||||
|
||||
Math::Vector3d targetDir = (point + _offset) - jointWorldPos;
|
||||
targetDir.normalize();
|
||||
|
||||
const Math::Vector3d worldUp(0, 1, 0);
|
||||
Math::Vector3d frontDir = Math::Vector3d(worldToJoint(0, 1), worldToJoint(1, 1), worldToJoint(2, 1)); // Look straight ahead. (+Y)
|
||||
Math::Vector3d modelFront(0, 0, 1);
|
||||
Math::Vector3d modelUp(0, 1, 0);
|
||||
|
||||
modelFront = modelFront * joint->_absMatrix.getRotation();
|
||||
modelUp = modelUp * joint->_absMatrix.getRotation();
|
||||
|
||||
// Generate a world-space look at matrix.
|
||||
Math::Matrix4 lookAtTM;
|
||||
lookAtTM.setToIdentity();
|
||||
|
||||
if (Math::Vector3d::dotProduct(targetDir, worldUp) >= 0.98f) // Avoid singularity if trying to look straight up.
|
||||
lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting head towards scene up, orient head towards character "back",
|
||||
else if (Math::Vector3d::dotProduct(targetDir, worldUp) <= -0.98f) // Avoid singularity if trying to look straight down.
|
||||
lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting head towards scene down, orient head towards character "front",
|
||||
else
|
||||
lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, worldUp);
|
||||
|
||||
// Convert from world-space to joint-space.
|
||||
lookAtTM = worldToJoint * lookAtTM;
|
||||
|
||||
// Apply angle limits.
|
||||
Math::Angle p, y, r;
|
||||
lookAtTM.getEuler(&y, &p, &r, Math::EO_ZXY);
|
||||
|
||||
y.clampDegrees(_yawRange);
|
||||
p.clampDegrees(_minPitch, _maxPitch);
|
||||
r.clampDegrees(30.0f);
|
||||
|
||||
lookAtTM.buildFromEuler(y, p, r, Math::EO_ZXY);
|
||||
|
||||
lookAtQuat.fromMatrix(lookAtTM.getRotation());
|
||||
}
|
||||
|
||||
if (_headRot != lookAtQuat) {
|
||||
Math::Quaternion diff = _headRot.inverse() * lookAtQuat;
|
||||
diff.normalize();
|
||||
float angle = 2 * acos(MIN(MAX(diff.w(), -1.0f), 1.0f));
|
||||
if (diff.w() < 0.0f) {
|
||||
angle = 2 * (float)M_PI - angle;
|
||||
}
|
||||
|
||||
float turnAmount = g_grim->getPerSecond(rate * ((float)M_PI / 180.0f));
|
||||
if (turnAmount < angle)
|
||||
_headRot = _headRot.slerpQuat(lookAtQuat, turnAmount / angle);
|
||||
else
|
||||
_headRot = lookAtQuat;
|
||||
}
|
||||
|
||||
if (_headRot != Math::Quaternion()) { // If not identity..
|
||||
joint->_animMatrix = joint->_animMatrix * _headRot.toMatrix();
|
||||
joint->_animQuat = joint->_animQuat * _headRot;
|
||||
_cost->_emiSkel->_obj->commitAnim();
|
||||
}
|
||||
}
|
||||
|
||||
void EMIHead::saveState(SaveGame *state) const {
|
||||
state->writeString(_jointName);
|
||||
state->writeVector3d(_offset);
|
||||
state->writeFloat(_headRot.x());
|
||||
state->writeFloat(_headRot.y());
|
||||
state->writeFloat(_headRot.z());
|
||||
state->writeFloat(_headRot.w());
|
||||
state->writeFloat(_yawRange);
|
||||
state->writeFloat(_minPitch);
|
||||
state->writeFloat(_maxPitch);
|
||||
}
|
||||
|
||||
void EMIHead::restoreState(SaveGame *state) {
|
||||
if (state->saveMinorVersion() >= 15) {
|
||||
_jointName = state->readString();
|
||||
_offset = state->readVector3d();
|
||||
_headRot.x() = state->readFloat();
|
||||
_headRot.y() = state->readFloat();
|
||||
_headRot.z() = state->readFloat();
|
||||
_headRot.w() = state->readFloat();
|
||||
if (state->saveMinorVersion() >= 16) {
|
||||
_yawRange = state->readFloat();
|
||||
_minPitch = state->readFloat();
|
||||
_maxPitch = state->readFloat();
|
||||
}
|
||||
} else {
|
||||
state->readLESint32();
|
||||
state->readLESint32();
|
||||
state->readLESint32();
|
||||
state->readFloat();
|
||||
state->readFloat();
|
||||
state->readFloat();
|
||||
if (state->saveMinorVersion() < 2) {
|
||||
state->readFloat();
|
||||
state->readFloat();
|
||||
} else {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
state->readFloat();
|
||||
state->readFloat();
|
||||
state->readFloat();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
57
engines/grim/emi/costume/emihead.h
Normal file
57
engines/grim/emi/costume/emihead.h
Normal file
@@ -0,0 +1,57 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMIHEAD_H
|
||||
#define GRIM_EMIHEAD_H
|
||||
|
||||
#include "math/vector3d.h"
|
||||
#include "math/quat.h"
|
||||
|
||||
#include "engines/grim/costume/head.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMICostume;
|
||||
|
||||
class EMIHead : public BaseHead {
|
||||
public:
|
||||
EMIHead(EMICostume *costume);
|
||||
|
||||
void setJoint(const char *joint, const Math::Vector3d &offset);
|
||||
void setLimits(float yawRange, float maxPitch, float minPitch);
|
||||
void lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override;
|
||||
void loadJoints(ModelNode *nodes) override {}
|
||||
void saveState(SaveGame *state) const override;
|
||||
void restoreState(SaveGame *state) override;
|
||||
|
||||
private:
|
||||
EMICostume *_cost;
|
||||
Common::String _jointName;
|
||||
Math::Vector3d _offset;
|
||||
Math::Quaternion _headRot;
|
||||
float _yawRange;
|
||||
float _maxPitch;
|
||||
float _minPitch;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
53
engines/grim/emi/costume/emiluacode_component.cpp
Normal file
53
engines/grim/emi/costume/emiluacode_component.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/debug.h"
|
||||
|
||||
#include "engines/grim/debug.h"
|
||||
#include "engines/grim/emi/costume/emiluacode_component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMILuaCodeComponent::EMILuaCodeComponent(Component *p, int parentID, const char *name, Component *prevComponent, tag32 t) : Component(p, parentID, name, t) {
|
||||
}
|
||||
|
||||
EMILuaCodeComponent::~EMILuaCodeComponent() {
|
||||
}
|
||||
|
||||
void EMILuaCodeComponent::init() {
|
||||
}
|
||||
|
||||
int EMILuaCodeComponent::update(uint time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EMILuaCodeComponent::setKey(int val) {
|
||||
Debug::debug(Debug::Lua, "LuaC component: executing code [%s]", _name.c_str());
|
||||
lua_dostring(_name.c_str());
|
||||
}
|
||||
|
||||
void EMILuaCodeComponent::reset() {
|
||||
}
|
||||
|
||||
void EMILuaCodeComponent::draw() {
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
44
engines/grim/emi/costume/emiluacode_component.h
Normal file
44
engines/grim/emi/costume/emiluacode_component.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMI_LUACODE_COMPONENT_H
|
||||
#define GRIM_EMI_LUACODE_COMPONENT_H
|
||||
|
||||
#include "engines/grim/costume/component.h"
|
||||
#include "engines/grim/lua/lua.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMILuaCodeComponent : public Component {
|
||||
public:
|
||||
EMILuaCodeComponent(Component *parent, int parentID, const char *name, Component *prevComponent, tag32 tag);
|
||||
~EMILuaCodeComponent();
|
||||
void init() override;
|
||||
int update(uint time) override;
|
||||
void reset() override;
|
||||
void draw() override;
|
||||
void setKey(int val) override;
|
||||
private:
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
55
engines/grim/emi/costume/emiluavar_component.cpp
Normal file
55
engines/grim/emi/costume/emiluavar_component.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/debug.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "engines/grim/debug.h"
|
||||
#include "engines/grim/emi/costume/emiluavar_component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMILuaVarComponent::EMILuaVarComponent(Component *p, int parentID, const char *name, Component *prevComponent, tag32 t) : Component(p, parentID, name, t) {
|
||||
}
|
||||
|
||||
EMILuaVarComponent::~EMILuaVarComponent() {
|
||||
}
|
||||
|
||||
void EMILuaVarComponent::init() {
|
||||
}
|
||||
|
||||
int EMILuaVarComponent::update(uint time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EMILuaVarComponent::setKey(int val) {
|
||||
Debug::debug(Debug::Lua, "LuaV component: setting %s to %d", _name.c_str(), val);
|
||||
lua_pushnumber(val);
|
||||
lua_setglobal(_name.c_str());
|
||||
}
|
||||
|
||||
void EMILuaVarComponent::reset() {
|
||||
}
|
||||
|
||||
void EMILuaVarComponent::draw() {
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
44
engines/grim/emi/costume/emiluavar_component.h
Normal file
44
engines/grim/emi/costume/emiluavar_component.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMI_LUAVAR_COMPONENT_H
|
||||
#define GRIM_EMI_LUAVAR_COMPONENT_H
|
||||
|
||||
#include "engines/grim/lua/lua.h"
|
||||
#include "engines/grim/costume/component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMILuaVarComponent : public Component {
|
||||
public:
|
||||
EMILuaVarComponent(Component *parent, int parentID, const char *name, Component *prevComponent, tag32 tag);
|
||||
~EMILuaVarComponent();
|
||||
void init() override;
|
||||
int update(uint time) override;
|
||||
void reset() override;
|
||||
void draw() override;
|
||||
void setKey(int val) override;
|
||||
private:
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
99
engines/grim/emi/costume/emimesh_component.cpp
Normal file
99
engines/grim/emi/costume/emimesh_component.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/grim/emi/costume/emimesh_component.h"
|
||||
#include "engines/grim/emi/modelemi.h"
|
||||
#include "engines/grim/resource.h"
|
||||
#include "engines/grim/costume.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMIMeshComponent::EMIMeshComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) :
|
||||
Component(p, parentID, filename, t), _costume(costume), _obj(nullptr), _parentModel(nullptr), _hasComplained(false) {
|
||||
_hierShared = false;
|
||||
}
|
||||
|
||||
EMIMeshComponent::~EMIMeshComponent() {
|
||||
if (_hierShared) {
|
||||
_obj = nullptr; // Keep ~ModelComp from deleting it
|
||||
//_animation = NULL;
|
||||
} else {
|
||||
delete _obj;
|
||||
}
|
||||
|
||||
for (EMIMeshComponent *child : _children) {
|
||||
child->_obj = nullptr;
|
||||
//child->_hier = NULL;
|
||||
child->_parentModel = nullptr;
|
||||
}
|
||||
|
||||
if (_parentModel) {
|
||||
_parentModel->_children.remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
void EMIMeshComponent::init() {
|
||||
_visible = true;
|
||||
_obj = g_resourceloader->loadModelEMI(_name, _costume);
|
||||
}
|
||||
|
||||
int EMIMeshComponent::update(uint time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EMIMeshComponent::reset() {
|
||||
_visible = true;
|
||||
}
|
||||
|
||||
void EMIMeshComponent::draw() {
|
||||
// If the object was drawn by being a component
|
||||
// of it's parent then don't draw it
|
||||
if (_parent && _parent->isVisible())
|
||||
return;
|
||||
if (!_obj) {
|
||||
if (!_hasComplained) {
|
||||
warning("Tried to draw component we have no file for %s", _name.c_str());
|
||||
_hasComplained = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Need to translate object to be in accordance
|
||||
// with the setup of the parent
|
||||
//translateObject(false);
|
||||
|
||||
_obj->draw();
|
||||
|
||||
// Need to un-translate when done
|
||||
//translateObject(true);
|
||||
}
|
||||
|
||||
void EMIMeshComponent::getBoundingBox(int *x1, int *y1, int *x2, int *y2) const {
|
||||
// If the object was drawn by being a component
|
||||
// of it's parent then don't draw it
|
||||
|
||||
if (_parent && _parent->isVisible())
|
||||
return;
|
||||
|
||||
if (_obj)
|
||||
_obj->getBoundingBox(x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
53
engines/grim/emi/costume/emimesh_component.h
Normal file
53
engines/grim/emi/costume/emimesh_component.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMI_MESH_COMPONENT_H
|
||||
#define GRIM_EMI_MESH_COMPONENT_H
|
||||
|
||||
#include "engines/grim/costume/component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMICostume;
|
||||
class EMIModel;
|
||||
|
||||
class EMIMeshComponent : public Component {
|
||||
public:
|
||||
EMIMeshComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag, EMICostume *costume);
|
||||
~EMIMeshComponent();
|
||||
void init() override;
|
||||
int update(uint time) override;
|
||||
void reset() override;
|
||||
void draw() override;
|
||||
void getBoundingBox(int *x1, int *y1, int *x2, int *y2) const;
|
||||
|
||||
public:
|
||||
EMICostume *_costume;
|
||||
bool _hierShared;
|
||||
Common::List<EMIMeshComponent*> _children;
|
||||
EMIMeshComponent *_parentModel;
|
||||
EMIModel *_obj;
|
||||
bool _hasComplained; // Temporary fix for warning-spam.
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
58
engines/grim/emi/costume/emiskel_component.cpp
Normal file
58
engines/grim/emi/costume/emiskel_component.cpp
Normal file
@@ -0,0 +1,58 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/grim/emi/costume/emiskel_component.h"
|
||||
#include "engines/grim/resource.h"
|
||||
#include "engines/grim/emi/modelemi.h"
|
||||
#include "engines/grim/emi/skeleton.h"
|
||||
#include "engines/grim/costume.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMISkelComponent::EMISkelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _obj(nullptr), _parentModel(nullptr), _hierShared(false) {
|
||||
}
|
||||
|
||||
EMISkelComponent::~EMISkelComponent() {
|
||||
delete _obj;
|
||||
}
|
||||
|
||||
void EMISkelComponent::init() {
|
||||
_visible = true;
|
||||
_obj = g_resourceloader->loadSkeleton(_name);
|
||||
}
|
||||
|
||||
void EMISkelComponent::animate() {
|
||||
if (_obj)
|
||||
_obj->animate();
|
||||
}
|
||||
|
||||
int EMISkelComponent::update(uint time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EMISkelComponent::reset() {
|
||||
_visible = true;
|
||||
}
|
||||
|
||||
void EMISkelComponent::draw() {
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
51
engines/grim/emi/costume/emiskel_component.h
Normal file
51
engines/grim/emi/costume/emiskel_component.h
Normal file
@@ -0,0 +1,51 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMI_SKEL_COMPONENT_H
|
||||
#define GRIM_EMI_SKEL_COMPONENT_H
|
||||
|
||||
#include "engines/grim/costume/component.h"
|
||||
|
||||
// This is mostly stubbed for testing the skeletonloading at the moment.
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class Skeleton;
|
||||
|
||||
class EMISkelComponent : public Component {
|
||||
public:
|
||||
EMISkelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
|
||||
~EMISkelComponent();
|
||||
void init() override;
|
||||
void animate() override;
|
||||
int update(uint time) override;
|
||||
void reset() override;
|
||||
void draw() override;
|
||||
|
||||
public:
|
||||
bool _hierShared;
|
||||
Component *_parentModel;
|
||||
Skeleton *_obj;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
55
engines/grim/emi/costume/emisprite_component.cpp
Normal file
55
engines/grim/emi/costume/emisprite_component.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/grim/emi/costume/emisprite_component.h"
|
||||
#include "engines/grim/emi/costumeemi.h"
|
||||
#include "engines/grim/resource.h"
|
||||
#include "engines/grim/costume.h"
|
||||
#include "engines/grim/sprite.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMISpriteComponent::EMISpriteComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _sprite(nullptr) {
|
||||
}
|
||||
|
||||
EMISpriteComponent::~EMISpriteComponent() {
|
||||
delete _sprite;
|
||||
}
|
||||
|
||||
void EMISpriteComponent::init() {
|
||||
EMICostume *c = static_cast<EMICostume *>(_cost);
|
||||
_sprite = g_resourceloader->loadSprite(_name, c);
|
||||
}
|
||||
|
||||
int EMISpriteComponent::update(uint time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EMISpriteComponent::reset() {
|
||||
}
|
||||
|
||||
void EMISpriteComponent::draw() {
|
||||
if (_sprite) {
|
||||
_sprite->draw();
|
||||
}
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
46
engines/grim/emi/costume/emisprite_component.h
Normal file
46
engines/grim/emi/costume/emisprite_component.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMI_SPRITE_COMPONENT_H
|
||||
#define GRIM_EMI_SPRITE_COMPONENT_H
|
||||
|
||||
#include "engines/grim/costume/component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class Sprite;
|
||||
|
||||
class EMISpriteComponent : public Component {
|
||||
public:
|
||||
EMISpriteComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
|
||||
~EMISpriteComponent();
|
||||
void init() override;
|
||||
int update(uint time) override;
|
||||
void reset() override;
|
||||
void draw() override;
|
||||
|
||||
public:
|
||||
Sprite *_sprite;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
59
engines/grim/emi/costume/emitexi_component.cpp
Normal file
59
engines/grim/emi/costume/emitexi_component.cpp
Normal file
@@ -0,0 +1,59 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/grim/costume.h"
|
||||
#include "engines/grim/debug.h"
|
||||
#include "engines/grim/material.h"
|
||||
#include "engines/grim/savegame.h"
|
||||
#include "engines/grim/emi/costumeemi.h"
|
||||
#include "engines/grim/emi/modelemi.h"
|
||||
#include "engines/grim/emi/costume/emimesh_component.h"
|
||||
#include "engines/grim/emi/costume/emitexi_component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
EMITexiComponent::EMITexiComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) : Component(parent, parentID, filename, tag) {
|
||||
}
|
||||
|
||||
EMITexiComponent::~EMITexiComponent() {
|
||||
}
|
||||
|
||||
void EMITexiComponent::init() {
|
||||
EMICostume *c = static_cast<EMICostume *>(_cost);
|
||||
_mat = c->findMaterial(_name);
|
||||
}
|
||||
|
||||
int EMITexiComponent::update(uint time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EMITexiComponent::setKey(int k) {
|
||||
if (_mat && _mat->getNumTextures() > k)
|
||||
_mat->setActiveTexture(k);
|
||||
}
|
||||
|
||||
void EMITexiComponent::reset() {
|
||||
}
|
||||
|
||||
void EMITexiComponent::draw() {
|
||||
}
|
||||
|
||||
} // end of namespace Grim
|
||||
49
engines/grim/emi/costume/emitexi_component.h
Normal file
49
engines/grim/emi/costume/emitexi_component.h
Normal file
@@ -0,0 +1,49 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMI_TEXI_COMPONENT_H
|
||||
#define GRIM_EMI_TEXI_COMPONENT_H
|
||||
|
||||
#include "engines/grim/costume/component.h"
|
||||
#include "engines/grim/material.h"
|
||||
#include "engines/grim/resource.h"
|
||||
#include "engines/grim/model.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMITexiComponent : public Component {
|
||||
public:
|
||||
EMITexiComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
|
||||
~EMITexiComponent();
|
||||
|
||||
void init() override;
|
||||
int update(uint time) override;
|
||||
void reset() override;
|
||||
void draw() override;
|
||||
void setKey(int k) override;
|
||||
|
||||
private:
|
||||
Material *_mat;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user