Files
scummvm-cursorfix/engines/grim/emi/costume/emimesh_component.cpp
2026-02-02 04:50:13 +01:00

100 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/grim/emi/costume/emimesh_component.h"
#include "engines/grim/emi/modelemi.h"
#include "engines/grim/resource.h"
#include "engines/grim/costume.h"
namespace Grim {
EMIMeshComponent::EMIMeshComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) :
Component(p, parentID, filename, t), _costume(costume), _obj(nullptr), _parentModel(nullptr), _hasComplained(false) {
_hierShared = false;
}
EMIMeshComponent::~EMIMeshComponent() {
if (_hierShared) {
_obj = nullptr; // Keep ~ModelComp from deleting it
//_animation = NULL;
} else {
delete _obj;
}
for (EMIMeshComponent *child : _children) {
child->_obj = nullptr;
//child->_hier = NULL;
child->_parentModel = nullptr;
}
if (_parentModel) {
_parentModel->_children.remove(this);
}
}
void EMIMeshComponent::init() {
_visible = true;
_obj = g_resourceloader->loadModelEMI(_name, _costume);
}
int EMIMeshComponent::update(uint time) {
return 0;
}
void EMIMeshComponent::reset() {
_visible = true;
}
void EMIMeshComponent::draw() {
// If the object was drawn by being a component
// of it's parent then don't draw it
if (_parent && _parent->isVisible())
return;
if (!_obj) {
if (!_hasComplained) {
warning("Tried to draw component we have no file for %s", _name.c_str());
_hasComplained = true;
}
return;
}
// Need to translate object to be in accordance
// with the setup of the parent
//translateObject(false);
_obj->draw();
// Need to un-translate when done
//translateObject(true);
}
void EMIMeshComponent::getBoundingBox(int *x1, int *y1, int *x2, int *y2) const {
// If the object was drawn by being a component
// of it's parent then don't draw it
if (_parent && _parent->isVisible())
return;
if (_obj)
_obj->getBoundingBox(x1, y1, x2, y2);
}
} // end of namespace Grim