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114
engines/got/views/opening.cpp
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114
engines/got/views/opening.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/views/opening.h"
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#include "got/got.h"
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#include "got/vars.h"
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namespace Got {
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namespace Views {
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int ctr = 0;
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void Opening::draw() {
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GfxSurface s = getSurface();
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if (_shakeX == 0) {
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s.blitFrom(_surface, Common::Rect(0, 0, 320, 400), Common::Rect(0, 0, 320, 240));
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} else {
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s.clear();
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Common::Rect destRect(0, 0, 320, 240);
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destRect.translate(_shakeX, 0);
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s.blitFrom(_surface, Common::Rect(0, 0, 320, 400), destRect);
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}
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}
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bool Opening::msgFocus(const FocusMessage &msg) {
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_surface.create(320, 400);
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for (int chunkNum = 0; chunkNum < 4; ++chunkNum) {
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const byte *src = _G(gfx[36 + chunkNum])._data;
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byte *dest = (byte *)_surface.getBasePtr(chunkNum, 0);
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for (int i = 0; i < (320 * 400 / 4); ++i, ++src, dest += 4)
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*dest = *src;
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}
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// Fade in the screen
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const Gfx::Palette63 pal = _G(gfx[35]);
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draw();
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fadeIn(pal);
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return true;
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}
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void Opening::drawTitle() {
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const byte *src = _G(gfx[40])._data;
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for (int pane = 0; pane < 4; ++pane) {
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byte *dest = (byte *)_surface.getBasePtr(pane, 0);
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for (int i = 0; i < (320 * 80 / 4); ++i, ++src, dest += 4)
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*dest = *src;
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}
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}
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bool Opening::msgUnfocus(const UnfocusMessage &msg) {
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_surface.clear();
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return true;
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}
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bool Opening::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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fadeOut();
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send("TitleBackground", GameMessage("MAIN_MENU"));
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return true;
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}
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return false;
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}
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bool Opening::tick() {
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++_frameCtr;
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if (_frameCtr == 20) {
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drawTitle();
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redraw();
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playSound(_G(gfx[104]));
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} else if (_frameCtr < 40) {
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if ((_frameCtr % 4) == 0) {
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_shakeX = g_engine->getRandomNumber(19) - 10;
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redraw();
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}
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} else if (_frameCtr == 41) {
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_shakeX = 0;
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redraw();
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} else if (_frameCtr == 100) {
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musicPlay("MENU", true);
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} else if (_frameCtr == 200) {
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fadeOut();
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replaceView("Credits", true);
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}
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return true;
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}
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} // namespace Views
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} // namespace Got
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