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93
engines/got/gfx/font.cpp
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93
engines/got/gfx/font.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/gfx/font.h"
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#include "common/file.h"
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#include "got/gfx/gfx_pics.h"
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namespace Got {
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namespace Gfx {
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const byte DIALOG_COLOR[] = {14, 54, 120, 138, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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void Font::load() {
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Common::File f;
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if (!f.open("TEXT"))
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error("Could not open font");
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_font.resize(f.size() / 72 + 32);
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for (uint i = 32; i < _font.size(); ++i) {
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byte buff[8 * 9];
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f.read(buff, 8 * 9);
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_font[i].create(8, 9);
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convertPaneDataToSurface(buff, _font[i]);
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}
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}
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void Font::drawString(Graphics::ManagedSurface *src, const Common::Point &pos, const Common::String &text, int color) {
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const char *string = text.c_str();
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Common::Point pt = pos;
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while (*string) {
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char ch = *string++;
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if (ch == '~' && Common::isXDigit(*string)) {
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ch = *string++;
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if (Common::isDigit(ch)) {
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ch -= 48;
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} else {
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ch = toupper(ch) - 55;
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}
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color = DIALOG_COLOR[(byte)ch];
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continue;
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}
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if (ch > 31 && ch < 127)
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drawChar(src, ch, pt.x, pt.y, color);
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pt.x += 8;
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}
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}
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void Font::drawChar(Graphics::Surface *dst, const uint32 chr, const int x, const int y, const uint32 color) const {
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// Character drawing is done twice in the original:
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// first at y + 1 with color 0, then at y with the given color
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rawDrawChar(dst, chr, x, y + 1, 0);
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rawDrawChar(dst, chr, x, y, color);
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}
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void Font::rawDrawChar(Graphics::Surface *dst, const uint32 chr, const int x, const int y, const uint32 color) const {
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const Graphics::ManagedSurface &glyph = _font[chr];
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for (int yp = 0; yp < glyph.h; ++yp) {
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const int startY = y + yp;
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const byte *srcP = (const byte *)glyph.getBasePtr(0, yp);
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byte *destP = (byte *)dst->getBasePtr(x, startY);
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for (int xp = 0; xp < glyph.w; ++xp, ++srcP, ++destP) {
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if (*srcP)
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*destP = color;
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}
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}
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}
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} // namespace Gfx
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} // namespace Got
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