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engines/glk/alan2/alan2.h
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107
engines/glk/alan2/alan2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* Based on Alan2 interpreter version 2.8(6) */
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#ifndef GLK_ALAN2
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#define GLK_ALAN2
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "common/stack.h"
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#include "glk/glk_api.h"
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namespace Glk {
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namespace Alan2 {
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/**
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* Alan2 game interpreter
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*/
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class Alan2 : public GlkAPI {
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private:
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bool _restartFlag;
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public:
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bool vm_exited_cleanly;
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Common::String _advName;
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int _saveSlot;
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bool _pendingLook;
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private:
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/**
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* Initialization
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*/
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bool initialize();
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/**
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* Deinitialization
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*/
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void deinitialize();
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/**
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* Synchronize data to or from a save file
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*/
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void synchronizeSave(Common::Serializer &s);
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public:
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/**
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* Constructor
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*/
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Alan2(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Run the game
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*/
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void runGame() override;
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/**
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* Flag for the game to restart
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*/
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void setRestart(bool flag) { _restartFlag = flag; }
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/**
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* Returns whether the game should restart
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*/
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bool shouldRestart() const { return _restartFlag; }
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/**
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* Returns the running interpreter type
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*/
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InterpreterType getInterpreterType() const override {
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return INTERPRETER_ALAN2;
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}
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/**
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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Common::Error writeGameData(Common::WriteStream *ws) override;
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};
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extern Alan2 *g_vm;
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} // End of namespace Alan2
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} // End of namespace Glk
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#endif
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