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scummvm-cursorfix/engines/glk/alan2/alan2.h
2026-02-02 04:50:13 +01:00

108 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* Based on Alan2 interpreter version 2.8(6) */
#ifndef GLK_ALAN2
#define GLK_ALAN2
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/stack.h"
#include "glk/glk_api.h"
namespace Glk {
namespace Alan2 {
/**
* Alan2 game interpreter
*/
class Alan2 : public GlkAPI {
private:
bool _restartFlag;
public:
bool vm_exited_cleanly;
Common::String _advName;
int _saveSlot;
bool _pendingLook;
private:
/**
* Initialization
*/
bool initialize();
/**
* Deinitialization
*/
void deinitialize();
/**
* Synchronize data to or from a save file
*/
void synchronizeSave(Common::Serializer &s);
public:
/**
* Constructor
*/
Alan2(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Run the game
*/
void runGame() override;
/**
* Flag for the game to restart
*/
void setRestart(bool flag) { _restartFlag = flag; }
/**
* Returns whether the game should restart
*/
bool shouldRestart() const { return _restartFlag; }
/**
* Returns the running interpreter type
*/
InterpreterType getInterpreterType() const override {
return INTERPRETER_ALAN2;
}
/**
* Load a savegame from the passed Quetzal file chunk stream
*/
Common::Error readSaveData(Common::SeekableReadStream *rs) override;
/**
* Save the game. The passed write stream represents access to the UMem chunk
* in the Quetzal save file that will be created
*/
Common::Error writeGameData(Common::WriteStream *ws) override;
};
extern Alan2 *g_vm;
} // End of namespace Alan2
} // End of namespace Glk
#endif