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engines/dgds/clock.h
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90
engines/dgds/clock.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_CLOCK_H
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#define DGDS_CLOCK_H
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#include "common/rect.h"
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#include "common/error.h"
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#include "common/serializer.h"
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namespace Graphics {
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class ManagedSurface;
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}
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namespace Dgds {
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class Global;
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/* The game clock - drawn to the screen in Rise of the Dragon */
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class Clock {
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public:
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Clock();
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void addGameTime(int mins);
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Common::String getTimeStr() const;
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void draw(Graphics::ManagedSurface &surf);
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void toggleVisibleUser() { _visibleUser = !_visibleUser; }
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void setVisibleScript(bool val) { _visibleScript = val; }
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void update(bool gameRunning);
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int16 getMins() const { return _mins; }
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Global *getMinsGlobal(uint16 num);
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Global *getHoursGlobal(uint16 num);
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Global *getDaysGlobal(uint16 num);
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Global *getDays2Global(uint16 num);
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Global *getGameMinsAddedGlobal(uint16 num);
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Global *getGameTicksUpGlobal(uint16 num);
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Global *getGameTicksDownGlobal(uint16 num);
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const Common::Rect &getPos() const { return _drawPos; }
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Common::Error syncState(Common::Serializer &s);
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Common::String dump() const;
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void resetMinsAdded() { _gameMinsAdded = 0; }
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private:
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uint32 _lastPlayTime;
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uint32 _millis;
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int16 _gameMinsAdded;
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int16 _gameTicksUp;
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int16 _gameTicksDown;
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int16 _days;
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int16 _days2;
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int16 _hours;
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int16 _mins;
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Common::Rect _drawPos;
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// Clock is shown if both are true;
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bool _visibleScript;
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bool _visibleUser;
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};
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} // end namespace Dgds
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#endif // DGDS_CLOCK_H
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