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scummvm-cursorfix/engines/dgds/clock.h
2026-02-02 04:50:13 +01:00

91 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_CLOCK_H
#define DGDS_CLOCK_H
#include "common/rect.h"
#include "common/error.h"
#include "common/serializer.h"
namespace Graphics {
class ManagedSurface;
}
namespace Dgds {
class Global;
/* The game clock - drawn to the screen in Rise of the Dragon */
class Clock {
public:
Clock();
void addGameTime(int mins);
Common::String getTimeStr() const;
void draw(Graphics::ManagedSurface &surf);
void toggleVisibleUser() { _visibleUser = !_visibleUser; }
void setVisibleScript(bool val) { _visibleScript = val; }
void update(bool gameRunning);
int16 getMins() const { return _mins; }
Global *getMinsGlobal(uint16 num);
Global *getHoursGlobal(uint16 num);
Global *getDaysGlobal(uint16 num);
Global *getDays2Global(uint16 num);
Global *getGameMinsAddedGlobal(uint16 num);
Global *getGameTicksUpGlobal(uint16 num);
Global *getGameTicksDownGlobal(uint16 num);
const Common::Rect &getPos() const { return _drawPos; }
Common::Error syncState(Common::Serializer &s);
Common::String dump() const;
void resetMinsAdded() { _gameMinsAdded = 0; }
private:
uint32 _lastPlayTime;
uint32 _millis;
int16 _gameMinsAdded;
int16 _gameTicksUp;
int16 _gameTicksDown;
int16 _days;
int16 _days2;
int16 _hours;
int16 _mins;
Common::Rect _drawPos;
// Clock is shown if both are true;
bool _visibleScript;
bool _visibleUser;
};
} // end namespace Dgds
#endif // DGDS_CLOCK_H