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engines/chewy/rooms/room01.cpp
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64
engines/chewy/rooms/room01.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room01.h"
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namespace Chewy {
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namespace Rooms {
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void Room1::gottenCard() {
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_G(det)->hideStaticSpr(2);
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startSetAILWait(4, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(atds)->delControlBit(7, ATS_COUNT_BIT);
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}
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void Room1::gedAction(int index) {
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#define CABLEBOX 1
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if (index == 0 && !_G(gameState).R2ElectrocutedBork) {
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bool pickedUpCable = false;
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if (_G(cur)->getInventoryCursor() == CABLE_INV) {
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pickedUpCable = true;
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delInventory(_G(cur)->getInventoryCursor());
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} else if (_G(obj)->checkInventory(CABLE_INV)) {
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pickedUpCable = true;
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_G(obj)->del_obj_use(CABLE_INV);
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remove_inventory(CABLE_INV);
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}
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if (pickedUpCable) {
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startAadWait(54);
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_G(atds)->set_ats_str(8, TXT_MARK_LOOK, 0, ATS_DATA);
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_G(gameState).room_s_obj[CABLEBOX].ZustandFlipFlop = 2;
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_G(obj)->calc_rsi_flip_flop(CABLEBOX);
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_G(obj)->calc_all_static_detail();
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}
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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