Files
scummvm-cursorfix/engines/chewy/rooms/room01.cpp
2026-02-02 04:50:13 +01:00

65 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room01.h"
namespace Chewy {
namespace Rooms {
void Room1::gottenCard() {
_G(det)->hideStaticSpr(2);
startSetAILWait(4, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
_G(atds)->delControlBit(7, ATS_COUNT_BIT);
}
void Room1::gedAction(int index) {
#define CABLEBOX 1
if (index == 0 && !_G(gameState).R2ElectrocutedBork) {
bool pickedUpCable = false;
if (_G(cur)->getInventoryCursor() == CABLE_INV) {
pickedUpCable = true;
delInventory(_G(cur)->getInventoryCursor());
} else if (_G(obj)->checkInventory(CABLE_INV)) {
pickedUpCable = true;
_G(obj)->del_obj_use(CABLE_INV);
remove_inventory(CABLE_INV);
}
if (pickedUpCable) {
startAadWait(54);
_G(atds)->set_ats_str(8, TXT_MARK_LOOK, 0, ATS_DATA);
_G(gameState).room_s_obj[CABLEBOX].ZustandFlipFlop = 2;
_G(obj)->calc_rsi_flip_flop(CABLEBOX);
_G(obj)->calc_all_static_detail();
}
}
}
} // namespace Rooms
} // namespace Chewy