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298
engines/bagel/hodjnpodj/peggle/optndlg.cpp
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298
engines/bagel/hodjnpodj/peggle/optndlg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/globals.h"
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#include "bagel/hodjnpodj/peggle/resource.h"
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#include "bagel/hodjnpodj/peggle/options.h"
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#include "bagel/hodjnpodj/peggle/optndlg.h"
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#include "bagel/hodjnpodj/peggle/game2.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Peggle {
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CPalette *pSubOptionsPalette;
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CBmpButton *m_pTriButton = nullptr;
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CBmpButton *m_pTriPButton = nullptr;
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CBmpButton *m_pCroButton = nullptr;
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CBmpButton *m_pCroPButton = nullptr;
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static CCheckButton *pRandomButton = nullptr; // Framed check box
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extern int8 BoardSelected;
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extern bool bRandomBoard;
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static char chNewBoard;
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static bool m_bRandom;
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/////////////////////////////////////////////////////////////////////////////
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// COptnDlg dialog
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COptnDlg::COptnDlg(CWnd* pParent, CPalette* pPalette)
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: COptions(pParent, pPalette, IDD_SUBOPTIONS)
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// : CDialog(COptnDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(COptnDlg)
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pSubOptionsPalette = pPalette;
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//}}AFX_DATA_INIT
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}
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void COptnDlg::DoDataExchange(CDataExchange* pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(COptnDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(COptnDlg, CDialog)
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//{{AFX_MSG_MAP(COptnDlg)
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ON_WM_PAINT()
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ON_WM_CREATE()
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ON_WM_ERASEBKGND()
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ON_BN_CLICKED(IDC_SUB_OKAY, COptnDlg::OnClickedOkay)
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ON_BN_CLICKED(IDC_SUB_CANCEL, COptnDlg::OnClickedCancel)
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ON_BN_CLICKED(IDC_SUB_CROSS, COptnDlg::OnClickedCross)
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ON_BN_CLICKED(IDC_SUB_CROSSPLUS, COptnDlg::OnClickedCrossPlus)
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ON_BN_CLICKED(IDC_SUB_TRIANGLE, COptnDlg::OnClickedTriangle)
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ON_BN_CLICKED(IDC_SUB_TRIANGLEPLUS, COptnDlg::OnClickedTrianglePlus)
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ON_BN_CLICKED(IDC_RANDOM, COptnDlg::OnRandom)
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// COptnDlg message handlers
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int COptnDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) {
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if (COptions::OnCreate(lpCreateStruct) == -1)
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return -1;
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return 0;
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}
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bool COptnDlg::OnInitDialog() {
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bool bSuccess;
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CRect myRect;
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COptions::OnInitDialog();
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chNewBoard = BoardSelected;
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m_bRandom = bRandomBoard;
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m_pTriButton = new CBmpButton;
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ASSERT(m_pTriButton != nullptr);
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myRect.SetRect(TRIANGLE_X, TRIANGLE_Y, TRIANGLE_X + OPTN_BUTTON_WIDTH, TRIANGLE_Y + OPTN_BUTTON_HEIGHT);
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bSuccess = (*m_pTriButton).Create(nullptr, BS_OWNERDRAW | WS_CHILD | WS_VISIBLE, myRect, this, IDC_SUB_TRIANGLE);
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ASSERT(bSuccess);
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bSuccess = (*m_pTriButton).LoadBitmaps("TRIUP", "TRIDOWN", nullptr, nullptr);
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ASSERT(bSuccess);
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m_pCroButton = new CBmpButton;
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ASSERT(m_pCroButton != nullptr);
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myRect.SetRect(CROSS_X, CROSS_Y, CROSS_X + OPTN_BUTTON_WIDTH, CROSS_Y + OPTN_BUTTON_HEIGHT);
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bSuccess = (*m_pCroButton).Create(nullptr, BS_OWNERDRAW | WS_CHILD | WS_VISIBLE, myRect, this, IDC_SUB_CROSS);
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ASSERT(bSuccess);
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bSuccess = (*m_pCroButton).LoadBitmaps("CROUP", "CRODOWN", nullptr, nullptr);
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ASSERT(bSuccess);
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m_pTriPButton = new CBmpButton;
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ASSERT(m_pTriPButton != nullptr);
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myRect.SetRect(TRIANGLEPLUS_X, TRIANGLEPLUS_Y,
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TRIANGLEPLUS_X + OPTN_BUTTON_WIDTH, TRIANGLEPLUS_Y + OPTN_BUTTON_HEIGHT);
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bSuccess = (*m_pTriPButton).Create(nullptr, BS_OWNERDRAW | WS_CHILD | WS_VISIBLE, myRect, this, IDC_SUB_TRIANGLEPLUS);
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ASSERT(bSuccess);
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bSuccess = (*m_pTriPButton).LoadBitmaps("TRIPUP", "TRIPDOWN", nullptr, nullptr);
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ASSERT(bSuccess);
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m_pCroPButton = new CBmpButton;
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ASSERT(m_pCroPButton != nullptr);
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myRect.SetRect(CROSSPLUS_X, CROSSPLUS_Y, CROSSPLUS_X + OPTN_BUTTON_WIDTH, CROSSPLUS_Y + OPTN_BUTTON_HEIGHT);
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bSuccess = (*m_pCroPButton).Create(nullptr, BS_OWNERDRAW | WS_CHILD | WS_VISIBLE, myRect, this, IDC_SUB_CROSSPLUS);
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ASSERT(bSuccess);
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bSuccess = (*m_pCroPButton).LoadBitmaps("CROPUP", "CROPDOWN", nullptr, nullptr);
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ASSERT(bSuccess);
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if ((pRandomButton = new CCheckButton) != nullptr) { // build a color QUIT button to let us exit
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(*pRandomButton).SetPalette(pSubOptionsPalette); // set the palette to use
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(*pRandomButton).SetControl(IDC_RANDOM, this); // tie to the dialog control
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}
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((CWnd *)this)->CheckDlgButton(IDC_RANDOM, m_bRandom); // Set the Auto option box
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if (!m_bRandom) { // If not randomly selecting board
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switch (chNewBoard) {
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case CROSS:
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(*m_pCroButton).SendMessage(BM_SETSTATE, true, 0L);
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break;
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case CROSS_PLUS:
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(*m_pCroPButton).SendMessage(BM_SETSTATE, true, 0L);
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break;
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case TRIANGLE:
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(*m_pTriButton).SendMessage(BM_SETSTATE, true, 0L);
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break;
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default: //case TRIANGLE_PLUS:
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(*m_pTriPButton).SendMessage(BM_SETSTATE, true, 0L);
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break;
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} // end switch
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}
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return true; // return true unless you set the focus to a control
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}
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void COptnDlg::OnDestroy() {
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bool bUpdateNeeded;
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if (m_pDlgBackground != nullptr) {
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delete m_pDlgBackground;
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m_pDlgBackground = nullptr;
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bUpdateNeeded = (*m_pDlgParentWnd).GetUpdateRect(nullptr, false);
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if (bUpdateNeeded)
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(*m_pDlgParentWnd).ValidateRect(nullptr);
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}
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if (pRandomButton != nullptr) { // release the button
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delete pRandomButton;
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pRandomButton = nullptr;
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}
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CDialog::OnDestroy();
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}
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bool COptnDlg::OnEraseBkgnd(CDC *pDC) {
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return true;
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}
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void COptnDlg::OnClickedOkay() {
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COptnDlg::OnOK();
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}
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void COptnDlg::OnOK() {
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if ((chNewBoard != BoardSelected) || (m_bRandom != bRandomBoard)) {
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BoardSelected = chNewBoard;
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bRandomBoard = m_bRandom;
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COptions::ClearDialogImage();
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EndDialog(IDOK);
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} else {
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COptions::ClearDialogImage();
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EndDialog(0);
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}
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}
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void COptnDlg::OnClickedCancel() {
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COptnDlg::OnCancel();
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}
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void COptnDlg::OnCancel() {
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COptions::ClearDialogImage();
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EndDialog(0);
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}
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void COptnDlg::OnPaint() {
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COptions::OnPaint();
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}
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void COptnDlg::OnRandom() {
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m_bRandom = !m_bRandom;
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((CWnd *)this)->CheckDlgButton(IDC_RANDOM, m_bRandom);
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(*m_pCroPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pCroButton).SendMessage(BM_SETSTATE, false, 0L);
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}
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void COptnDlg::OnClickedCross() {
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if (m_bRandom) {
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m_bRandom = false;
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((CWnd *)this)->CheckDlgButton(IDC_RANDOM, m_bRandom);
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}
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chNewBoard = CROSS;
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(*m_pCroPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pCroButton).SendMessage(BM_SETSTATE, true, 0L);
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}
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void COptnDlg::OnClickedCrossPlus() {
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if (m_bRandom) {
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m_bRandom = false;
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((CWnd *)this)->CheckDlgButton(IDC_RANDOM, m_bRandom);
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}
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chNewBoard = CROSS_PLUS;
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(*m_pCroButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pCroPButton).SendMessage(BM_SETSTATE, true, 0L);
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}
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void COptnDlg::OnClickedTriangle() {
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if (m_bRandom) {
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m_bRandom = false;
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((CWnd *)this)->CheckDlgButton(IDC_RANDOM, m_bRandom);
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}
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chNewBoard = TRIANGLE;
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(*m_pCroButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pCroPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriButton).SendMessage(BM_SETSTATE, true, 0L);
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}
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void COptnDlg::OnClickedTrianglePlus() {
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if (m_bRandom) {
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m_bRandom = false;
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((CWnd *)this)->CheckDlgButton(IDC_RANDOM, m_bRandom);
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}
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chNewBoard = TRIANGLE_PLUS;
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(*m_pCroButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pCroPButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriButton).SendMessage(BM_SETSTATE, false, 0L);
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(*m_pTriPButton).SendMessage(BM_SETSTATE, true, 0L);
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}
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} // namespace Peggle
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} // namespace HodjNPodj
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} // namespace Bagel
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