Initial commit
This commit is contained in:
271
engines/bagel/hodjnpodj/novacancy/dimens.h
Normal file
271
engines/bagel/hodjnpodj/novacancy/dimens.h
Normal file
@@ -0,0 +1,271 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef HODJNPODJ_NOVACANCY_DIMENS_H
|
||||
#define HODJNPODJ_NOVACANCY_DIMENS_H
|
||||
|
||||
namespace Bagel {
|
||||
namespace HodjNPodj {
|
||||
namespace NoVacancy {
|
||||
|
||||
/////////////////////////<<<<<<<<<MUSIC AND VISUAL ANIMATION CONSTANTS>>>>>>///////////////////
|
||||
#define NUM_DOOR_CELS 5 //originally 9.
|
||||
#define NUM_LDIE_CELS 12 //originally 22
|
||||
#define NUM_RDIE_CELS 11//9 //originally 17
|
||||
#define NUM_SINGLE_DIE_CELS NUM_LDIE_CELS
|
||||
#define BOTTLE_CELS 28
|
||||
#define HAT4_CELS 10
|
||||
#define SLEEP_OPENING_TIME (810/NUM_DOOR_CELS)
|
||||
#define SLEEP_CLOSING_TIME (740/NUM_DOOR_CELS)
|
||||
|
||||
|
||||
#define _STRINGTABLE 1 // use stringtable for retrieving string constants.
|
||||
|
||||
#define RULES ".\\novac.txt" // rules text file.
|
||||
|
||||
#if !_STRINGTABLE
|
||||
|
||||
/////////////////////////<<<<<<<<<WAVES AND MIDIS>>>>>>>>>//////////////////////
|
||||
#define MIDI_FILE ".\\sound\\shotmac.mid" //background music
|
||||
#define CREAKING_DOOR_CLOSING ".\\sound\\doorclos.wav" //creaking/slamming door closing.
|
||||
#define CREAKING_DOOR_OPENING ".\\sound\\dooropen.wav" //creaking door opening.
|
||||
#define ROLLING_DICE_WAVE ".\\sound\\dice2.wav" //rolling of dice.
|
||||
#define EXTRA ".\\sound\\extra.wav" // newspaper EasterEgg
|
||||
#define GHOST ".\\sound\\ghost.wav" // bottle EasterEgg
|
||||
#define HAT ".\\sound\\hat.wav"
|
||||
#define MEOW ".\\sound\\meow.wav"
|
||||
#define HICCUPS ".\\sound\\hiccups.wav"
|
||||
#define SORRY ".\\sound\\sorry.wav"
|
||||
#define SOSORRY ".\\sound\\sosorry.wav"
|
||||
#define NOPE ".\\sound\\nope.wav"
|
||||
#define APPLAUSE ".\\sound\\applause.wav"
|
||||
#define FOOTSTEP ".\\sound\\footstep.wav"
|
||||
#define SINGRAIN ".\\sound\\singrain.wav"
|
||||
#define SHAKE ".\\SOUND\\SHAKE.WAV"
|
||||
#define ROLL ".\\SOUND\\ROLL.WAV"
|
||||
|
||||
|
||||
/////////////////////////<<<<<<<<<CELL STRIPS, BMPS AND ANIMATIONS>>>>>>>//////////////////////
|
||||
|
||||
#define MINI_GAME_MAP ".\\ART\\NOVACSY3.BMP" //splash screen
|
||||
|
||||
#define ROLLING_LDIE_ANIMATION ".\\art\\ld.bmp" //the 2-dice case cell strip for leftdie (white bckgnd)
|
||||
#define ROLLING_RDIE_ANIMATION ".\\art\\Rd.bmp" //the 2-dice case cell strip for r-die (white bckgnd)
|
||||
#define SINGLE_ROLLING_DIE_ANIMATION ROLLING_LDIE_ANIMATION //the single die case cell strip /////////////---------?
|
||||
#define BOTTLE_STRIP_door_closed ".\\art\\bottle1.bmp"
|
||||
#define HAT4_STRIP_door_open ".\\art\\cat_open.bmp"
|
||||
#define HAT4_STRIP_door_closed ".\\art\\cat_clsd.bmp"
|
||||
|
||||
|
||||
#else //_STRINGTABLE
|
||||
/* string table constants */
|
||||
#define IDS_RULES 13 // rules text file.
|
||||
|
||||
/////////////////////////<<<<<<<<<WAVES AND MIDIS>>>>>>>>>//////////////////////
|
||||
#define IDS_MIDI_FILE 1 //background music
|
||||
#define IDS_RULES_WAV 2 //rules wave file
|
||||
#define IDS_CREAKING_DOOR_CLOSING 3 //creaking/slamming door closing.
|
||||
#define IDS_CREAKING_DOOR_OPENING 4 //creaking door opening.
|
||||
#define IDS_ROLLING_DICE_WAVE 5 //rolling of dice.
|
||||
#define IDS_SORRY 6
|
||||
#define IDS_SOSORRY 7
|
||||
#define IDS_NOPE 8
|
||||
#define IDS_APPLAUSE 9
|
||||
#define IDS_SHAKE 65
|
||||
#define IDS_ROLL 66
|
||||
|
||||
#define IDS_EXTRA 16 // newspaper EasterEgg
|
||||
#define IDS_GHOST 17 // bottle EasterEgg
|
||||
#define IDS_HAT 18
|
||||
#define IDS_MEOW 19
|
||||
#define IDS_HICCUPS 20
|
||||
#define IDS_FOOTSTEP 21
|
||||
#define IDS_SINGRAIN 22
|
||||
|
||||
|
||||
/////////////////////////<<<<<<<<<CELL STRIPS, BMPS AND ANIMATIONS>>>>>>>//////////////////////
|
||||
|
||||
#define IDS_MINI_GAME_MAP 10 //splash screen
|
||||
|
||||
#define IDS_ROLLING_LDIE_ANIMATION 11 //the 2-dice case cell strip for leftdie (white bckgnd)
|
||||
#define IDS_ROLLING_RDIE_ANIMATION 12 //the 2-dice case cell strip for r-die (white bckgnd)
|
||||
#define IDS_SINGLE_ROLLING_DIE_ANIMATION IDS_ROLLING_LDIE_ANIMATION //the single die case cell strip /////////////---------?
|
||||
#define IDS_BOTTLE_STRIP_door_closed 23
|
||||
#define IDS_HAT4_STRIP_door_open 24
|
||||
#define IDS_HAT4_STRIP_door_closed 25
|
||||
|
||||
|
||||
//////////////////// these are unused in v1.60 of the Game.
|
||||
#define IDS_NO_LEFT_DIE 48 //the bmp of floor below THE LEFt die.
|
||||
#define IDS_lROLLED_1 49 // dice rolls.
|
||||
#define IDS_lROLLED_2 50
|
||||
#define IDS_lROLLED_3 51
|
||||
#define IDS_lROLLED_4 52
|
||||
#define IDS_lROLLED_5 53
|
||||
#define IDS_lROLLED_6 54
|
||||
|
||||
#define IDS_NO_RIGHT_DIE 55 //the bmp of floor below THE right die.
|
||||
#define IDS_rROLLED_1 56 //r-Dice rolls.
|
||||
#define IDS_rROLLED_2 57
|
||||
#define IDS_rROLLED_3 58
|
||||
#define IDS_rROLLED_4 59
|
||||
#define IDS_rROLLED_5 60
|
||||
#define IDS_rROLLED_6 61
|
||||
|
||||
#define IDS_DOOR_MONOLITHE 62
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define IDS_DICE_MONOLITHE 41
|
||||
|
||||
#define IDS_D1 32 // cell strips of doors.
|
||||
#define IDS_D2 33
|
||||
#define IDS_D3 34
|
||||
#define IDS_D4 35
|
||||
#define IDS_D5 36
|
||||
#define IDS_D6 37
|
||||
#define IDS_D7 38
|
||||
#define IDS_D8 39
|
||||
#define IDS_D9 40
|
||||
#endif //_STRINGTABLE
|
||||
|
||||
//////////////////////////<<<<<<<<<DIMENSIONS OF OBJECTS>>>>>>>>????????//////////////////////
|
||||
|
||||
#define DOOR1_TOP 116 // dimensions of doors.
|
||||
#define DOOR1_LEFT 61
|
||||
#define DOOR1_BOTTOM (DOOR1_TOP+ 143) //156
|
||||
#define DOOR1_RIGHT (DOOR1_LEFT+ 52)
|
||||
#define DOOR1_MIDPOINT_X ((DOOR1_LEFT+DOOR1_RIGHT)>>1) // midpoint of door#1.
|
||||
#define DOOR1_MIDPOINT_Y ((DOOR1_TOP+DOOR1_BOTTOM)>>1)
|
||||
|
||||
#define DOOR2_TOP 116
|
||||
#define DOOR2_LEFT 119
|
||||
#define DOOR2_BOTTOM (DOOR2_TOP+ 142) //155
|
||||
#define DOOR2_RIGHT (DOOR2_LEFT+ 50)
|
||||
|
||||
#define DOOR3_TOP 114
|
||||
#define DOOR3_LEFT 174
|
||||
#define DOOR3_BOTTOM (DOOR3_TOP+145) //157
|
||||
#define DOOR3_RIGHT (DOOR3_LEFT+ 52)
|
||||
|
||||
#define DOOR4_TOP 116
|
||||
#define DOOR4_LEFT 232
|
||||
#define DOOR4_BOTTOM (DOOR4_TOP+137) //156
|
||||
#define DOOR4_RIGHT (DOOR4_LEFT+ 53)
|
||||
|
||||
#define DOOR5_TOP 115
|
||||
#define DOOR5_LEFT 292
|
||||
#define DOOR5_BOTTOM (DOOR5_TOP+156)
|
||||
#define DOOR5_RIGHT (DOOR5_LEFT+ 49)
|
||||
|
||||
#define DOOR6_TOP 115
|
||||
#define DOOR6_LEFT 347
|
||||
#define DOOR6_BOTTOM (DOOR6_TOP+136) //157
|
||||
#define DOOR6_RIGHT (DOOR6_LEFT+ 51)
|
||||
|
||||
#define DOOR7_TOP 114
|
||||
#define DOOR7_LEFT 404
|
||||
#define DOOR7_BOTTOM (DOOR7_TOP+157 )
|
||||
#define DOOR7_RIGHT (DOOR7_LEFT+ 52)
|
||||
|
||||
#define DOOR8_TOP 114
|
||||
#define DOOR8_LEFT 464
|
||||
#define DOOR8_BOTTOM (DOOR8_TOP+ 156)
|
||||
#define DOOR8_RIGHT (DOOR8_LEFT+ 52)
|
||||
|
||||
#define DOOR9_TOP 114
|
||||
#define DOOR9_LEFT 522
|
||||
#define DOOR9_BOTTOM (DOOR9_TOP+156 )
|
||||
#define DOOR9_RIGHT (DOOR9_LEFT+ 51)
|
||||
|
||||
#define LDIE_LEFT 233 //left hand die
|
||||
#define LDIE_TOP 342
|
||||
#define LDIE_RIGHT LDIE_LEFT+59
|
||||
#define LDIE_BOTTOM LDIE_TOP+61
|
||||
#define LDIE_MIDPOINT_X ((LDIE_LEFT+LDIE_RIGHT)>>1) // midpoint of L-die.
|
||||
#define LDIE_MIDPOINT_Y ((LDIE_TOP+LDIE_BOTTOM)>>1)
|
||||
|
||||
#define SINGLE_DIE_LEFT LDIE_LEFT //the die in the single die case
|
||||
#define SINGLE_DIE_TOP LDIE_TOP
|
||||
#define SINGLE_DIE_MIDPOINT_X (SINGLE_DIE_LEFT+10) // WE ARENT NECESSARILY LOOKIN FOR midpoint OF die.
|
||||
#define SINGLE_DIE_MIDPOINT_Y (SINGLE_DIE_TOP+10) //Any point in the rectangle spanned by the die will suffice.
|
||||
|
||||
#define RDIE_LEFT 336 //the right hand die
|
||||
#define RDIE_TOP 345
|
||||
#define RDIE_RIGHT RDIE_LEFT+57
|
||||
#define RDIE_BOTTOM RDIE_TOP+60
|
||||
|
||||
#define DOOR_SPACING 58 // average horiz. spacing between...
|
||||
#define SPACING DOOR_SPACING // midpoints of doors.
|
||||
|
||||
#define PAPER_L 40
|
||||
#define PAPER_T 260
|
||||
#define PAPER_R 79
|
||||
#define PAPER_B 275
|
||||
|
||||
#define aBRSHOES_L 108
|
||||
#define aBRSHOES_T 259
|
||||
#define aBRSHOES_R 133
|
||||
#define aBRSHOES_B 275
|
||||
|
||||
#define bBRSHOES_L 122
|
||||
#define bBRSHOES_T 265
|
||||
#define bBRSHOES_R 152
|
||||
#define bBRSHOES_B 280
|
||||
|
||||
#define BLSHOES_L 575
|
||||
#define BLSHOES_T 260
|
||||
#define BLSHOES_R 609
|
||||
#define BLSHOES_B 270
|
||||
|
||||
#define BOTTLE_L 169
|
||||
#define BOTTLE_T 268
|
||||
#define BOTTLE_R 231
|
||||
#define BOTTLE_B 279
|
||||
#define BOTTLE_SPRITE_L 168
|
||||
#define BOTTLE_SPRITE_T 200
|
||||
|
||||
#define HAT4_L 253
|
||||
#define HAT4_T 259
|
||||
#define HAT4_R 308
|
||||
#define HAT4_B 304
|
||||
#define HAT4_SPRITE_L 224
|
||||
#define HAT4_SPRITE_T 215
|
||||
|
||||
#define HAT6_L 363
|
||||
#define HAT6_T 254
|
||||
#define HAT6_R 389
|
||||
#define HAT6_B 342
|
||||
|
||||
#define STAND_L 457
|
||||
#define STAND_T 206
|
||||
#define STAND_R 463
|
||||
#define STAND_B 272
|
||||
|
||||
#define GLASS_L 517
|
||||
#define GLASS_T 259
|
||||
#define GLASS_R 522
|
||||
#define GLASS_B 270
|
||||
|
||||
} // namespace NoVacancy
|
||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
|
||||
#endif
|
||||
97
engines/bagel/hodjnpodj/novacancy/init.cpp
Normal file
97
engines/bagel/hodjnpodj/novacancy/init.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bagel/afxwin.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
|
||||
#include "bagel/hodjnpodj/novacancy/main.h"
|
||||
|
||||
namespace Bagel {
|
||||
namespace HodjNPodj {
|
||||
namespace NoVacancy {
|
||||
|
||||
HINSTANCE hDLLInst;
|
||||
HINSTANCE hExeInst;
|
||||
extern LPGAMESTRUCT pGameParams;
|
||||
|
||||
// global the pointer to the your game's main window
|
||||
HWND ghParentWnd;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Public C interface
|
||||
|
||||
/*****************************************************************
|
||||
*
|
||||
* RunNoVa
|
||||
*
|
||||
* FUNCTIONAL DESCRIPTION:
|
||||
*
|
||||
* This is the API function for the DLL. It is what the calling app
|
||||
* calls to invoke poker
|
||||
*
|
||||
* FORMAL PARAMETERS:
|
||||
*
|
||||
* hParentWnd, lpGameInfo
|
||||
*
|
||||
* IMPLICIT INPUT PARAMETERS:
|
||||
*
|
||||
* n/a
|
||||
*
|
||||
* IMPLICIT OUTPUT PARAMETERS:
|
||||
*
|
||||
* n/a
|
||||
*
|
||||
* RETURN VALUE:
|
||||
*
|
||||
* n/a
|
||||
*
|
||||
****************************************************************/
|
||||
|
||||
HWND FAR PASCAL RunNoVa(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
|
||||
CMainWindow *pMain;
|
||||
|
||||
pGameParams = lpGameInfo;
|
||||
|
||||
// invoke your game here by creating a pGame for your main window
|
||||
// look at the InitInstance for your game for this
|
||||
|
||||
ghParentWnd = hParentWnd;
|
||||
|
||||
if ((pMain = new CMainWindow) != nullptr) {
|
||||
|
||||
pMain->ShowWindow(SW_SHOWNORMAL);
|
||||
|
||||
pMain->UpdateWindow();
|
||||
|
||||
pMain->SetActiveWindow();
|
||||
|
||||
if (pGameParams->bPlayingMetagame) pMain->PlayGame();
|
||||
}
|
||||
|
||||
// these must be set in this function
|
||||
hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE);
|
||||
hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
|
||||
|
||||
return pMain->m_hWnd; // return the m_hWnd of your main game window
|
||||
}
|
||||
|
||||
} // namespace NoVacancy
|
||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
37
engines/bagel/hodjnpodj/novacancy/init.h
Normal file
37
engines/bagel/hodjnpodj/novacancy/init.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef HODJNPODJ_NOVACANCY_GAMEDLL_H
|
||||
#define HODJNPODJ_NOVACANCY_GAMEDLL_H
|
||||
|
||||
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
|
||||
|
||||
namespace Bagel {
|
||||
namespace HodjNPodj {
|
||||
namespace NoVacancy {
|
||||
|
||||
extern HWND FAR PASCAL RunNoVa(HWND hParentWnd, LPGAMESTRUCT lpGameInfo);
|
||||
|
||||
} // namespace NoVacancy
|
||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
|
||||
#endif
|
||||
1829
engines/bagel/hodjnpodj/novacancy/main.cpp
Normal file
1829
engines/bagel/hodjnpodj/novacancy/main.cpp
Normal file
File diff suppressed because it is too large
Load Diff
147
engines/bagel/hodjnpodj/novacancy/main.h
Normal file
147
engines/bagel/hodjnpodj/novacancy/main.h
Normal file
@@ -0,0 +1,147 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef HODJNPODJ_NOVACANCY_MAIN_H
|
||||
#define HODJNPODJ_NOVACANCY_MAIN_H
|
||||
|
||||
#include "bagel/afxwin.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/stdinc.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/sprite.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/text.h"
|
||||
#include "bagel/boflib/error.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/button.h"
|
||||
#include "bagel/boflib/sound.h"
|
||||
|
||||
namespace Bagel {
|
||||
namespace HodjNPodj {
|
||||
namespace NoVacancy {
|
||||
|
||||
char *GetStringFromResource(unsigned int);
|
||||
|
||||
class CMainWindow : public CFrameWnd {
|
||||
public:
|
||||
CMainWindow();
|
||||
void PlayGame();
|
||||
void PaintScreen();
|
||||
void LoadIniSettings();
|
||||
void SaveIniSettings();
|
||||
|
||||
|
||||
protected:
|
||||
void GameReset();
|
||||
void GamePause();
|
||||
void GameResume();
|
||||
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
|
||||
void HandleError(ERROR_CODE);
|
||||
void DeleteSprite(CSprite *);
|
||||
|
||||
void OnPaint();
|
||||
void OnTimer(uintptr);
|
||||
void OnMouseMove(unsigned int, CPoint);
|
||||
virtual void OnLButtonDown(unsigned int, CPoint);
|
||||
virtual void OnRButtonDown(unsigned int, CPoint);
|
||||
void OnSysChar(unsigned int, unsigned int, unsigned int);
|
||||
virtual void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
|
||||
virtual void OnKeyDown(unsigned int, unsigned int, unsigned int);
|
||||
void OnActivate(unsigned int, CWnd *, bool) override;
|
||||
void OnClose();
|
||||
virtual LRESULT OnMCINotify(WPARAM, LPARAM);
|
||||
virtual LRESULT OnMMIONotify(WPARAM, LPARAM);
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
|
||||
CRect m_rNewGameButton,
|
||||
m_rectGameArea;
|
||||
CPalette *m_pGamePalette = nullptr;
|
||||
CBmpButton *m_pScrollButton = nullptr;
|
||||
|
||||
CRect m_rLDie; //the rectangles defined by the two dice.
|
||||
CRect m_rRDie;
|
||||
|
||||
//assume all doors are equi-sized and equidistant.
|
||||
CRect m_rDoor1; //the first door
|
||||
CRect m_rDoor[10]; //rectangles representing doors 0 thru 9 ; #0 is unused.
|
||||
bool m_bDieUpdate = false;
|
||||
byte m_iDoorStatus[10] = {}; //status of every door.
|
||||
bool m_bGameJustBegun = false;
|
||||
bool m_bDiceJustThrown = false;
|
||||
bool m_bDoorBmpLoaded[10] = {};
|
||||
bool m_bGameLoadUp = false;
|
||||
|
||||
byte m_cDoorToOpen = 0;
|
||||
byte m_LDie = 0;
|
||||
byte m_RDie = 0;
|
||||
byte m_cUnDoableThrows = 0;
|
||||
|
||||
short m_iMoveValid = 0; // flag to indicate the legal status of the last move. It is a ternary indicator :
|
||||
// 1 => Perfectly legal move, and the dice van be rolled if desired.
|
||||
// 0 => Legal move but not complete to roll the dice. The dice are disabled.
|
||||
// -1=> Illegal move; stop and correct yourself. The dice are disabled.
|
||||
byte m_cDoorCount = 0; // keeps track of all closed doors, irrespective of the validity of the move
|
||||
byte m_cActiveDoor = 0; // the door whose status has just been changed (as result of mouse action).
|
||||
bool m_bOneDieCase = false; // this variable is always false unless doors 7, 8, and 9 are FIEXD.
|
||||
|
||||
//other objects for animation...
|
||||
CRect Paper,
|
||||
Glass,
|
||||
aBrShoes,
|
||||
bBrShoes,
|
||||
BluShoes,
|
||||
Bottle,
|
||||
Cat,
|
||||
Hat6,
|
||||
UmbrStand;
|
||||
|
||||
bool m_bGameActive = false;
|
||||
bool m_bPause = false;
|
||||
bool m_bIgnoreScrollClick = false;
|
||||
bool m_bSound = false;
|
||||
CSound *m_psndBkgndMusic = nullptr;
|
||||
|
||||
CSprite *m_pCLRollingDie = nullptr;
|
||||
CSprite *m_pCRRollingDie = nullptr;
|
||||
CSprite *m_pCSingleRollingDie = nullptr; //unused in v.1.5 or later.
|
||||
|
||||
private:
|
||||
bool m_bDiceBmpsLoaded = false;
|
||||
CString gWndClass;
|
||||
|
||||
void AnimateDice();
|
||||
short LegalizeMove(short i);
|
||||
bool IsThrowDoable(byte dice_sum);
|
||||
};
|
||||
|
||||
|
||||
#define LEFT 0
|
||||
#define RIGHT 1
|
||||
|
||||
#define FIXED 2
|
||||
#define CLOSED 1
|
||||
#define OPEN 0
|
||||
|
||||
#define toggle(V) (V=!(V))
|
||||
#define is_locked(door) (m_iDoorStatus[door]==FIXED)
|
||||
|
||||
} // namespace NoVacancy
|
||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user