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scummvm-cursorfix/engines/bagel/hodjnpodj/novacancy/main.h
2026-02-02 04:50:13 +01:00

148 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_NOVACANCY_MAIN_H
#define HODJNPODJ_NOVACANCY_MAIN_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/stdinc.h"
#include "bagel/hodjnpodj/hnplibs/sprite.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/boflib/error.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/boflib/sound.h"
namespace Bagel {
namespace HodjNPodj {
namespace NoVacancy {
char *GetStringFromResource(unsigned int);
class CMainWindow : public CFrameWnd {
public:
CMainWindow();
void PlayGame();
void PaintScreen();
void LoadIniSettings();
void SaveIniSettings();
protected:
void GameReset();
void GamePause();
void GameResume();
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
void HandleError(ERROR_CODE);
void DeleteSprite(CSprite *);
void OnPaint();
void OnTimer(uintptr);
void OnMouseMove(unsigned int, CPoint);
virtual void OnLButtonDown(unsigned int, CPoint);
virtual void OnRButtonDown(unsigned int, CPoint);
void OnSysChar(unsigned int, unsigned int, unsigned int);
virtual void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
virtual void OnKeyDown(unsigned int, unsigned int, unsigned int);
void OnActivate(unsigned int, CWnd *, bool) override;
void OnClose();
virtual LRESULT OnMCINotify(WPARAM, LPARAM);
virtual LRESULT OnMMIONotify(WPARAM, LPARAM);
DECLARE_MESSAGE_MAP()
CRect m_rNewGameButton,
m_rectGameArea;
CPalette *m_pGamePalette = nullptr;
CBmpButton *m_pScrollButton = nullptr;
CRect m_rLDie; //the rectangles defined by the two dice.
CRect m_rRDie;
//assume all doors are equi-sized and equidistant.
CRect m_rDoor1; //the first door
CRect m_rDoor[10]; //rectangles representing doors 0 thru 9 ; #0 is unused.
bool m_bDieUpdate = false;
byte m_iDoorStatus[10] = {}; //status of every door.
bool m_bGameJustBegun = false;
bool m_bDiceJustThrown = false;
bool m_bDoorBmpLoaded[10] = {};
bool m_bGameLoadUp = false;
byte m_cDoorToOpen = 0;
byte m_LDie = 0;
byte m_RDie = 0;
byte m_cUnDoableThrows = 0;
short m_iMoveValid = 0; // flag to indicate the legal status of the last move. It is a ternary indicator :
// 1 => Perfectly legal move, and the dice van be rolled if desired.
// 0 => Legal move but not complete to roll the dice. The dice are disabled.
// -1=> Illegal move; stop and correct yourself. The dice are disabled.
byte m_cDoorCount = 0; // keeps track of all closed doors, irrespective of the validity of the move
byte m_cActiveDoor = 0; // the door whose status has just been changed (as result of mouse action).
bool m_bOneDieCase = false; // this variable is always false unless doors 7, 8, and 9 are FIEXD.
//other objects for animation...
CRect Paper,
Glass,
aBrShoes,
bBrShoes,
BluShoes,
Bottle,
Cat,
Hat6,
UmbrStand;
bool m_bGameActive = false;
bool m_bPause = false;
bool m_bIgnoreScrollClick = false;
bool m_bSound = false;
CSound *m_psndBkgndMusic = nullptr;
CSprite *m_pCLRollingDie = nullptr;
CSprite *m_pCRRollingDie = nullptr;
CSprite *m_pCSingleRollingDie = nullptr; //unused in v.1.5 or later.
private:
bool m_bDiceBmpsLoaded = false;
CString gWndClass;
void AnimateDice();
short LegalizeMove(short i);
bool IsThrowDoable(byte dice_sum);
};
#define LEFT 0
#define RIGHT 1
#define FIXED 2
#define CLOSED 1
#define OPEN 0
#define toggle(V) (V=!(V))
#define is_locked(door) (m_iDoorStatus[door]==FIXED)
} // namespace NoVacancy
} // namespace HodjNPodj
} // namespace Bagel
#endif