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engines/ags/plugins/core/mouse.h
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63
engines/ags/plugins/core/mouse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_CORE_MOUSE_H
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#define AGS_PLUGINS_CORE_MOUSE_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace Core {
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class Mouse : public ScriptContainer {
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BUILT_IN_HASH(Mouse)
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public:
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virtual ~Mouse() {}
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void AGS_EngineStartup(IAGSEngine *engine) override;
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void ChangeCursorGraphic(ScriptMethodParams ¶ms);
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void ChangeCursorHotspot(ScriptMethodParams ¶ms);
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void Mouse_ChangeModeView2(ScriptMethodParams ¶ms);
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void disable_cursor_mode(ScriptMethodParams ¶ms);
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void enable_cursor_mode(ScriptMethodParams ¶ms);
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void Mouse_GetModeGraphic(ScriptMethodParams ¶ms);
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void IsButtonDown(ScriptMethodParams ¶ms);
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void IsModeEnabled(ScriptMethodParams ¶ms);
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void SaveCursorForLocationChange(ScriptMethodParams ¶ms);
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void SetNextCursor(ScriptMethodParams ¶ms);
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void SetPreviousCursor(ScriptMethodParams ¶ms);
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void SetMouseBounds(ScriptMethodParams ¶ms);
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void SetMousePosition(ScriptMethodParams ¶ms);
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void RefreshMouse(ScriptMethodParams ¶ms);
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void set_default_cursor(ScriptMethodParams ¶ms);
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void set_mouse_cursor(ScriptMethodParams ¶ms);
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void GetCursorMode(ScriptMethodParams ¶ms);
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void set_cursor_mode(ScriptMethodParams ¶ms);
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void Mouse_GetVisible(ScriptMethodParams ¶ms);
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void Mouse_SetVisible(ScriptMethodParams ¶ms);
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};
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} // namespace Core
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} // namespace Plugins
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} // namespace AGS3
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#endif
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