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scummvm-cursorfix/engines/ags/plugins/core/mouse.h
2026-02-02 04:50:13 +01:00

64 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_MOUSE_H
#define AGS_PLUGINS_CORE_MOUSE_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class Mouse : public ScriptContainer {
BUILT_IN_HASH(Mouse)
public:
virtual ~Mouse() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
void ChangeCursorGraphic(ScriptMethodParams &params);
void ChangeCursorHotspot(ScriptMethodParams &params);
void Mouse_ChangeModeView2(ScriptMethodParams &params);
void disable_cursor_mode(ScriptMethodParams &params);
void enable_cursor_mode(ScriptMethodParams &params);
void Mouse_GetModeGraphic(ScriptMethodParams &params);
void IsButtonDown(ScriptMethodParams &params);
void IsModeEnabled(ScriptMethodParams &params);
void SaveCursorForLocationChange(ScriptMethodParams &params);
void SetNextCursor(ScriptMethodParams &params);
void SetPreviousCursor(ScriptMethodParams &params);
void SetMouseBounds(ScriptMethodParams &params);
void SetMousePosition(ScriptMethodParams &params);
void RefreshMouse(ScriptMethodParams &params);
void set_default_cursor(ScriptMethodParams &params);
void set_mouse_cursor(ScriptMethodParams &params);
void GetCursorMode(ScriptMethodParams &params);
void set_cursor_mode(ScriptMethodParams &params);
void Mouse_GetVisible(ScriptMethodParams &params);
void Mouse_SetVisible(ScriptMethodParams &params);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif