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backends/networking/sdl_net/handlers/connectcloudhandler.h
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70
backends/networking/sdl_net/handlers/connectcloudhandler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_CONNECTCLOUDHANDLER_H
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#define BACKENDS_NETWORKING_SDL_NET_CONNECTCLOUDHANDLER_H
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#include "backends/networking/sdl_net/handlers/basehandler.h"
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#include "backends/networking/sdl_net/client.h"
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#include "backends/networking/http/request.h"
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#include "common/memstream.h"
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namespace Networking {
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class ConnectCloudHandler: public BaseHandler {
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void handleError(Client &client, const Common::String &message) const;
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void setJsonResponseHandler(Client &client, const Common::String &type, const Common::String &message) const;
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Networking::ErrorCallback _storageConnectionCallback;
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public:
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ConnectCloudHandler();
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~ConnectCloudHandler() override;
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void handle(Client &client) override;
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bool minimalModeSupported() override { return true; }
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void setStorageConnectionCallback(Networking::ErrorCallback cb) { _storageConnectionCallback = cb; }
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void storageConnected(const Networking::ErrorResponse& response) const;
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};
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class ConnectCloudClientHandler : public ClientHandler {
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const ConnectCloudHandler *_cloudHandler;
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Common::MemoryWriteStreamDynamic _clientContent;
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Client *_client;
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static const int32 SUSPICIOUS_CONTENT_SIZE = 640 * 1024; // 640K ought to be enough for anybody
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void respond(Client &client, const Common::String &response, long responseCode = 200) const;
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void respondWithJson(Client &client, bool error, const Common::String &message, long responseCode = 200) const;
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void handleError(Client &client, const Common::String &message, long responseCode) const;
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void handleSuccess(Client &client, const Common::String &message) const;
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void storageConnectionCallback(const Networking::ErrorResponse &response);
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public:
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ConnectCloudClientHandler(const ConnectCloudHandler* cloudHandler);
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~ConnectCloudClientHandler() override;
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void handle(Client *client) override;
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};
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} // End of namespace Networking
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#endif
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