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scummvm-cursorfix/engines/zvision/scripting/controls/titler_control.h
2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_TITLER_CONTROL_H
#define ZVISION_TITLER_CONTROL_H
#include "common/array.h"
#include "common/file.h"
#include "common/path.h"
#include "common/rect.h"
#include "common/stream.h"
#include "graphics/surface.h"
#include "zvision/scripting/control.h"
namespace ZVision {
// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
class TitlerControl : public Control {
public:
TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~TitlerControl() override;
void setString(int strLine);
private:
Common::Array< Common::String > _strings;
Common::Rect _rectangle;
int16 _curString;
Graphics::Surface *_surface;
void readStringsFile(const Common::Path &fileName);
};
} // End of namespace ZVision
#endif