171 lines
4.3 KiB
C++
171 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/zvision.h"
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#include "zvision/graphics/render_manager.h"
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#include "zvision/graphics/effects/fog.h"
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#include "zvision/scripting/script_manager.h"
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namespace ZVision {
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FogFx::FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::Path &clouds):
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GraphicsEffect(engine, key, region, ported) {
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_map = Map;
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_r = 0;
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_g = 0;
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_b = 0;
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_pos = 0;
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if (SearchMan.hasFile(clouds))
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_engine->getRenderManager()->readImageToSurface(clouds, _fog);
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else
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_engine->getRenderManager()->readImageToSurface("cloud.tga", _fog);
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_mp.resize(_fog.h);
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for (int16 i = 0; i < _fog.h; i++) {
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_mp[i].resize(_fog.w);
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for (int16 j = 0; j < _fog.w; j++)
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_mp[i][j] = true;
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}
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for (uint8 i = 0; i < 32; i++)
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_colorMap[i] = 0;
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}
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FogFx::~FogFx() {
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if (_map)
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delete _map;
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for (uint16 i = 0; i < _mp.size(); i++)
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_mp[i].clear();
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_mp.clear();
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}
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const Graphics::Surface *FogFx::draw(const Graphics::Surface &srcSubRect) {
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_surface.copyFrom(srcSubRect);
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EffectMap::iterator it = _map->begin();
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uint32 cnt = 0;
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for (uint16 j = 0; j < _surface.h; j++) {
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uint16 *lineBuf = (uint16 *)_surface.getBasePtr(0, j);
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for (uint16 i = 0; i < _surface.w; i++) {
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if (it->inEffect) {
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// Not 100% equivalent, but looks nice and not buggy
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uint8 sr, sg, sb;
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_engine->_resourcePixelFormat.colorToRGB(lineBuf[i], sr, sg, sb);
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uint16 fogColor = *(uint16 *)_fog.getBasePtr((i + _pos) % _fog.w, j);
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uint8 dr, dg, db;
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_engine->_resourcePixelFormat.colorToRGB(_colorMap[fogColor & 0x1F], dr, dg, db);
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uint16 fr = dr + sr;
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if (fr > 255)
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fr = 255;
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uint16 fg = dg + sg;
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if (fg > 255)
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fg = 255;
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uint16 fb = db + sb;
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if (fb > 255)
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fb = 255;
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lineBuf[i] = _engine->_resourcePixelFormat.RGBToColor(fr, fg, fb);
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}
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cnt++;
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if (cnt >= it->count) {
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it++;
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cnt = 0;
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}
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if (it == _map->end())
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break;
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}
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if (it == _map->end())
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break;
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}
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return &_surface;
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}
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void FogFx::update() {
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_pos += _engine->getScriptManager()->getStateValue(StateKey_EF9_Speed);
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_pos %= _fog.w;
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debugC(2, kDebugEffect, "Updating fog effect");
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uint8 dr = _engine->getScriptManager()->getStateValue(StateKey_EF9_R);
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uint8 dg = _engine->getScriptManager()->getStateValue(StateKey_EF9_G);
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uint8 db = _engine->getScriptManager()->getStateValue(StateKey_EF9_B);
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dr = CLIP((int)dr, 0, 31);
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dg = CLIP((int)dg, 0, 31);
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db = CLIP((int)db, 0, 31);
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if (dr != _r || dg != _g || db != _b) {
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if (_r > dr)
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_r--;
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else if (_r < dr)
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_r++;
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if (_g > dg)
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_g--;
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else if (_g < dg)
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_g++;
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if (_b > db)
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_b--;
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else if (_b < db)
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_b++;
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// Not 100% equivalent, but looks nice and not buggy
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_colorMap[31] = _engine->_resourcePixelFormat.RGBToColor(_r << 3, _g << 3, _b << 3);
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for (uint8 i = 0; i < 31; i++) {
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float perc = (float)i / 31.0;
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uint8 cr = (uint8)((float)_r * perc);
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uint8 cg = (uint8)((float)_g * perc);
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uint8 cb = (uint8)((float)_b * perc);
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_colorMap[i] = _engine->_resourcePixelFormat.RGBToColor(cr << 3, cg << 3, cb << 3);
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}
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}
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for (uint16 j = 0; j < _fog.h; j++) {
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uint16 *pix = (uint16 *)_fog.getBasePtr(0, j);
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for (uint16 i = 0; i < _fog.w; i++) {
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if (_mp[j][i]) {
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if ((pix[i] & 0x1F) == 0x1F) {
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pix[i]--;
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_mp[j][i] = false;
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} else
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pix[i]++;
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} else {
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if ((pix[i] & 0x1F) == 0) {
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pix[i]++;
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_mp[j][i] = true;
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} else
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pix[i]--;
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}
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}
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}
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}
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} // End of namespace ZVision
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