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scummvm-cursorfix/engines/wintermute/utils/string_util.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_STRINGUTIL_H
#define WINTERMUTE_STRINGUTIL_H
#include "engines/wintermute/dctypes.h"
namespace Wintermute {
class StringUtil {
public:
static bool compareNoCase(const AnsiString &str1, const AnsiString &str2);
//static bool compareNoCase(const WideString &str1, const WideString &str2);
static WideString utf8ToWide(const Utf8String &Utf8Str);
static Utf8String wideToUtf8(const WideString &WideStr);
static WideString ansiToWide(const AnsiString &str, TTextCharset charset = CHARSET_ANSI);
static AnsiString wideToAnsi(const WideString &str, TTextCharset charset = CHARSET_ANSI);
static bool isUtf8BOM(const byte *buffer, uint32 bufferSize);
static int indexOf(const WideString &str, const WideString &toFind, size_t startFrom);
static Common::String encodeSetting(const Common::String &str);
static Common::String decodeSetting(const Common::String &str);
static AnsiString toString(int val);
private:
static Common::CodePage mapCodePage(TTextCharset charset);
};
} // End of namespace Wintermute
#endif