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scummvm-cursorfix/engines/wintermute/base/scriptables/script_ext_mem_buffer.h
2026-02-02 04:50:13 +01:00

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1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SXMEMBUFFER_H
#define WINTERMUTE_SXMEMBUFFER_H
#include "engines/wintermute/base/base_scriptable.h"
namespace Wintermute {
class SXMemBuffer : public BaseScriptable {
public:
int scCompare(BaseScriptable *val) override;
DECLARE_PERSISTENT(SXMemBuffer, BaseScriptable)
ScValue *scGetProperty(const char *name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
SXMemBuffer(BaseGame *inGame, ScStack *stack);
SXMemBuffer(BaseGame *inGame, void *buffer);
~SXMemBuffer() override;
void *scToMemBuffer() override;
int32 _size;
private:
bool resize(int newSize);
void *_buffer;
void cleanup();
bool checkBounds(ScScript *script, int start, int length);
};
} // End of namespace Wintermute
#endif