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scummvm-cursorfix/engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex
2026-02-02 04:50:13 +01:00

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in vec3 position;
in vec4 color;
uniform highp mat4 viewMatrix;
uniform highp mat4 projMatrix;
out vec4 Color;
void main() {
gl_Position = projMatrix * viewMatrix * vec4(position, 1.0);
Color = color;
}