Files
scummvm-cursorfix/engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp
2026-02-02 04:50:13 +01:00

61 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/wintermute/wintypes.h"
#include "graphics/opengl/system_headers.h"
#if defined(USE_OPENGL_GAME)
#include "engines/wintermute/base/gfx/opengl/mesh3ds_opengl.h"
namespace Wintermute {
Mesh3DSOpenGL::Mesh3DSOpenGL(BaseGame *inGame) : Mesh3DS(inGame) {
_vertexCount = 0;
_vertexData = nullptr;
}
Mesh3DSOpenGL::~Mesh3DSOpenGL() {
}
void Mesh3DSOpenGL::fillVertexBuffer() {
_vertexCount = _numFaces * 3;
_vertexData = (Mesh3DSVertex *)_vb.ptr();
}
void Mesh3DSOpenGL::render(bool color) {
if (_vertexCount == 0)
return;
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Mesh3DSVertex), &_vertexData[0]._x);
glColorPointer(4, GL_FLOAT, sizeof(Mesh3DSVertex), &_vertexData[0]._r);
glDrawArrays(GL_TRIANGLES, 0, _vertexCount);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
} // namespace Wintermute
#endif // defined(USE_OPENGL_GAME)