318 lines
8.5 KiB
C++
318 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_string_table.h"
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#include "common/str.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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BaseStringTable::BaseStringTable(BaseGame *inGame) : BaseClass(inGame) {
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}
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//////////////////////////////////////////////////////////////////////////
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BaseStringTable::~BaseStringTable() {
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// delete strings
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_strings.clear();
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
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if (key == nullptr || val == nullptr) {
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return STATUS_FAILED;
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}
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if (scumm_stricmp(key, "@right-to-left") == 0) {
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_game->_textRTL = true;
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return STATUS_OK;
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}
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Common::String finalKey = key;
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finalKey.toLowercase();
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StringsIter it = _strings.find(finalKey);
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if (it != _strings.end() && reportDuplicities) {
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_game->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str());
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}
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_strings[finalKey] = val;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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char *BaseStringTable::getKey(const char *str) {
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if (str == nullptr || str[0] != '/') {
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return nullptr;
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}
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const char *value = strchr(str + 1, '/');
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if (value == nullptr) {
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return nullptr;
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}
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char *key = new char[value - str];
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Common::strlcpy(key, str + 1, (size_t)(value - str));
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BasePlatform::wintermute_strlwr(key);
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char *newStr;
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StringsIter it = _strings.find(key);
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if (it != _strings.end()) {
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size_t newStrSize = it->_value.size() + 1;
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newStr = new char[newStrSize];
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Common::strcpy_s(newStr, newStrSize, it->_value.c_str());
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if (strlen(newStr) > 0 && newStr[0] == '/' && strchr(newStr + 1, '/')) {
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delete[] key;
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char *ret = getKey(newStr);
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delete[] newStr;
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return ret;
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} else {
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delete[] newStr;
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return key;
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}
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} else {
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return key;
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}
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}
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void BaseStringTable::replaceExpand(char *key, char *newStr, size_t newStrSize) {
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// W/A: Remove accented chars like input text in Polish version of Alpha Polaris
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if (BaseEngine::instance().getGameId() == "alphapolaris" &&
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BaseEngine::instance().getLanguage() == Common::PL_POL) {
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if (strcmp(key, "hotspot0360") == 0)
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Common::strcpy_s(newStr, newStrSize, "Skuter sniezny");
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if (strcmp(key, "hotspot0361") == 0)
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Common::strcpy_s(newStr, newStrSize, "Slizgacz");
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if (strcmp(key, "hotspot0362") == 0)
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Common::strcpy_s(newStr, newStrSize, "Sniezny");
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if (strcmp(key, "hotspot0364") == 0)
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Common::strcpy_s(newStr, newStrSize, "Plemie");
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if (strcmp(key, "hotspot0369") == 0)
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Common::strcpy_s(newStr, newStrSize, "Lad");
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if (strcmp(key, "hotspot0370") == 0)
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Common::strcpy_s(newStr, newStrSize, "Wschod");
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if (strcmp(key, "hotspot0375") == 0)
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Common::strcpy_s(newStr, newStrSize, "Krzeslo");
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if (strcmp(key, "hotspot0373") == 0)
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Common::strcpy_s(newStr, newStrSize, "Wladza");
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if (strcmp(key, "hotspot0378") == 0)
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Common::strcpy_s(newStr, newStrSize, "Czlowiek");
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseStringTable::expand(char **str) {
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if (str == nullptr || *str == nullptr || *str[0] != '/') {
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return;
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}
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char *value = strchr(*str + 1, '/');
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if (value == nullptr) {
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return;
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}
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char *key = new char[value - *str];
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Common::strlcpy(key, *str + 1, (size_t)(value - *str));
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BasePlatform::wintermute_strlwr(key);
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value++;
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char *newStr;
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StringsIter it = _strings.find(key);
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if (it != _strings.end()) {
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size_t newStrSize = it->_value.size() + 1;
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newStr = new char[newStrSize];
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Common::strcpy_s(newStr, newStrSize, it->_value.c_str());
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replaceExpand(key, newStr, newStrSize);
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} else {
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size_t newStrSize = strlen(value) + 1;
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newStr = new char[newStrSize];
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Common::strcpy_s(newStr, newStrSize, value);
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}
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delete[] key;
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delete[] *str;
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*str = newStr;
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if (strlen(*str) > 0 && *str[0] == '/') {
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expand(str);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseStringTable::expand(Common::String &str) {
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size_t tmpSize = str.size() + 1;
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char *tmp = new char[tmpSize];
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Common::strcpy_s(tmp, tmpSize, str.c_str());
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expand(&tmp);
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str = tmp;
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delete[] tmp;
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}
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//////////////////////////////////////////////////////////////////////////
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const char *BaseStringTable::expandStatic(const char *string) {
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if (string == nullptr || string[0] == '\0' || string[0] != '/') {
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return string;
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}
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const char *value = strchr(string + 1, '/');
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if (value == nullptr) {
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return string;
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}
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char *key = new char[value - string];
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Common::strlcpy(key, string + 1, (size_t)(value - string - 1));
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BasePlatform::wintermute_strlwr(key);
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value++;
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const char *newStr;
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StringsIter it = _strings.find(key);
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if (it != _strings.end()) {
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newStr = it->_value.c_str();
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} else {
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newStr = value;
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}
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delete[] key;
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if (strlen(newStr) > 0 && newStr[0] == '/') {
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return expandStatic(newStr);
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} else {
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return newStr;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
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_game->LOG(0, "Loading string table...");
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if (clearOld) {
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_filenames.clear();
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_strings.clear();
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}
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_filenames.push_back(Common::String(filename));
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uint32 size;
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char *buffer = (char *)_game->_fileManager->readWholeFile(filename, &size);
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if (buffer == nullptr) {
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_game->LOG(0, "BaseStringTable::loadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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uint32 pos = 0;
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if (size > 3 && buffer[0] == '\xEF' && buffer[1] == '\xBB' && buffer[2] == '\xBF') {
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pos += 3;
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if (_game->_textEncoding != TEXT_UTF8) {
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_game->_textEncoding = TEXT_UTF8;
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//_game->_textEncoding = TEXT_ANSI;
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_game->LOG(0, " UTF8 file detected, switching to UTF8 text encoding");
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}
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} else {
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_game->_textEncoding = TEXT_ANSI;
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}
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uint32 lineLength = 0;
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while (pos < size) {
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lineLength = 0;
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while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') {
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lineLength++;
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}
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uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
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char *line = new char[realLength + 1];
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Common::strlcpy(line, &buffer[pos], realLength + 1);
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char *value = strchr(line, '\t');
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if (value == nullptr) {
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value = strchr(line, ' ');
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}
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if (line[0] != ';') {
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if (value != nullptr) {
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value[0] = '\0';
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value++;
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for (uint32 i = 0; i < strlen(value); i++) {
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if (value[i] == '|') {
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value[i] = '\n';
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}
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}
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addString(line, value, clearOld);
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} else if (line[0] != '\0') {
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addString(line, "", clearOld);
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}
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}
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delete[] line;
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pos += lineLength + 1;
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}
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delete[] buffer;
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_game->LOG(0, " %d strings loaded", _strings.size());
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return STATUS_OK;
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}
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bool BaseStringTable::persist(BasePersistenceManager *persistMgr) {
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// Do nothing if the save game is too old.
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if (!persistMgr->checkVersion(1, 3, 1)) {
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return true;
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}
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uint32 numFiles = _filenames.size();
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persistMgr->transferUint32("NumFiles", &numFiles);
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if (persistMgr->getIsSaving()) {
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for (uint i = 0; i < numFiles; i++) {
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persistMgr->transferString("Filename", &_filenames[i]);
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}
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} else {
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_strings.clear();
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_filenames.clear();
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for (uint i = 0; i < numFiles; i++) {
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Common::String filename = "";
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persistMgr->transferString("Filename", &filename);
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loadFile(filename.c_str(), false);
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}
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}
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return true;
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}
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} // End of namespace Wintermute
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