Files
scummvm-cursorfix/engines/wintermute/ad/ad_scene_state.cpp
2026-02-02 04:50:13 +01:00

94 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_scene_state.h"
#include "engines/wintermute/ad/ad_node_state.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/dcgf.h"
#include "common/str.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdSceneState, false)
//////////////////////////////////////////////////////////////////////////
AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) {
_filename = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdSceneState::~AdSceneState() {
SAFE_DELETE_ARRAY(_filename);
for (int32 i = 0; i < _nodeStates.getSize(); i++) {
delete _nodeStates[i];
}
_nodeStates.removeAll();
}
//////////////////////////////////////////////////////////////////////////
bool AdSceneState::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferCharPtr(TMEMBER(_filename));
_nodeStates.persist(persistMgr);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void AdSceneState::setFilename(const char *filename) {
SAFE_DELETE_ARRAY(_filename);
size_t filenameSize = strlen(filename) + 1;
_filename = new char [filenameSize];
Common::strcpy_s(_filename, filenameSize, filename);
}
//////////////////////////////////////////////////////////////////////////
AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
for (int32 i = 0; i < _nodeStates.getSize(); i++) {
if (scumm_stricmp(_nodeStates[i]->_name, name) == 0) {
return _nodeStates[i];
}
}
if (saving) {
AdNodeState *ret = new AdNodeState(_game);
ret->setName(name);
_nodeStates.add(ret);
return ret;
} else {
return nullptr;
}
}
} // End of namespace Wintermute