1286 lines
34 KiB
C++
1286 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_entity.h"
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#include "engines/wintermute/ad/ad_game.h"
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#include "engines/wintermute/ad/ad_layer.h"
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#include "engines/wintermute/ad/ad_scene.h"
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#include "engines/wintermute/ad/ad_scene_node.h"
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#include "engines/wintermute/ad/ad_waypoint_group.h"
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#include "engines/wintermute/ad/ad_sentence.h"
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#include "engines/wintermute/base/base_active_rect.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_region.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_surface_storage.h"
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#include "engines/wintermute/base/base_access_mgr.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/particles/part_emitter.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/sound/base_sound.h"
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#include "engines/wintermute/video/video_theora_player.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/dcgf.h"
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#include "common/str.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdEntity, false)
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//////////////////////////////////////////////////////////////////////////
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AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
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_type = OBJECT_ENTITY;
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_subtype = ENTITY_NORMAL;
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_region = nullptr;
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_item = nullptr;
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_walkToX = _walkToY = 0;
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_walkToDir = DI_NONE;
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#ifdef ENABLE_FOXTAIL
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_hintX = _hintY = -1;
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#endif
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_theora = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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AdEntity::~AdEntity() {
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_game->unregisterObject(_region);
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SAFE_DELETE(_theora);
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SAFE_DELETE_ARRAY(_item);
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}
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#ifdef ENABLE_FOXTAIL
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int32 AdEntity::getHintX() const {
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return _hintX;
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}
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int32 AdEntity::getHintY() const {
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return _hintY;
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}
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#endif
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//////////////////////////////////////////////////////////////////////////
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bool AdEntity::loadFile(const char *filename) {
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char *buffer = (char *)_game->_fileManager->readWholeFile(filename);
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if (buffer == nullptr) {
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_game->LOG(0, "AdEntity::loadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_game->LOG(0, "Error parsing ENTITY file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(ENTITY)
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TOKEN_DEF(SPRITE)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(NAME)
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TOKEN_DEF(SCALABLE)
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TOKEN_DEF(REGISTRABLE)
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TOKEN_DEF(INTERACTIVE)
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TOKEN_DEF(SHADOWABLE)
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TOKEN_DEF(COLORABLE)
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TOKEN_DEF(ACTIVE)
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TOKEN_DEF(EVENTS)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TALK_SPECIAL)
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TOKEN_DEF(TALK)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(REGION)
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TOKEN_DEF(BLOCKED_REGION)
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TOKEN_DEF(EDITOR_SELECTED)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(SOUND_START_TIME)
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TOKEN_DEF(SOUND_VOLUME)
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TOKEN_DEF(SOUND_PANNING)
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TOKEN_DEF(SOUND)
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TOKEN_DEF(SUBTYPE)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PROPERTY)
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TOKEN_DEF(WAYPOINTS)
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TOKEN_DEF(IGNORE_ITEMS)
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TOKEN_DEF(ROTABLE)
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TOKEN_DEF(ROTATABLE)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(SCALE)
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TOKEN_DEF(RELATIVE_SCALE)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(ITEM)
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TOKEN_DEF(WALK_TO_X)
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TOKEN_DEF(WALK_TO_Y)
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TOKEN_DEF(WALK_TO_DIR)
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TOKEN_DEF(SAVE_STATE)
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#ifdef ENABLE_FOXTAIL
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TOKEN_DEF(HINT_X)
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TOKEN_DEF(HINT_Y)
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#endif
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdEntity::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(ENTITY)
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TOKEN_TABLE(SPRITE)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(SCALABLE)
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TOKEN_TABLE(REGISTRABLE)
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TOKEN_TABLE(INTERACTIVE)
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TOKEN_TABLE(SHADOWABLE)
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TOKEN_TABLE(COLORABLE)
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TOKEN_TABLE(ACTIVE)
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TOKEN_TABLE(EVENTS)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TALK_SPECIAL)
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TOKEN_TABLE(TALK)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(REGION)
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TOKEN_TABLE(BLOCKED_REGION)
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TOKEN_TABLE(EDITOR_SELECTED)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(SOUND_START_TIME)
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TOKEN_TABLE(SOUND_VOLUME)
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TOKEN_TABLE(SOUND_PANNING)
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TOKEN_TABLE(SOUND)
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TOKEN_TABLE(SUBTYPE)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PROPERTY)
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TOKEN_TABLE(WAYPOINTS)
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TOKEN_TABLE(IGNORE_ITEMS)
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TOKEN_TABLE(ROTABLE)
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TOKEN_TABLE(ROTATABLE)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(SCALE)
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TOKEN_TABLE(RELATIVE_SCALE)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(ITEM)
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TOKEN_TABLE(WALK_TO_X)
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TOKEN_TABLE(WALK_TO_Y)
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TOKEN_TABLE(WALK_TO_DIR)
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TOKEN_TABLE(SAVE_STATE)
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#ifdef ENABLE_FOXTAIL
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TOKEN_TABLE(HINT_X)
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TOKEN_TABLE(HINT_Y)
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#endif
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TOKEN_TABLE_END
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char *params;
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int cmd;
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BaseParser parser(_game);
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_ENTITY) {
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_game->LOG(0, "'ENTITY' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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AdGame *adGame = (AdGame *)_game;
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BaseSprite *spr = nullptr;
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int ar = 0, ag = 0, ab = 0, alpha = 0;
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile(params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_X:
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parser.scanStr(params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.scanStr(params, "%d", &_posY);
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break;
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case TOKEN_SPRITE: {
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SAFE_DELETE(_sprite);
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spr = new BaseSprite(_game, this);
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if (!spr || DID_FAIL(spr->loadFile(params))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprite = spr;
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}
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}
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break;
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case TOKEN_TALK: {
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spr = new BaseSprite(_game, this);
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if (!spr || DID_FAIL(spr->loadFile(params, adGame->_texTalkLifeTime))) {
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cmd = PARSERR_GENERIC;
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} else {
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_talkSprites.add(spr);
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}
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}
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break;
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case TOKEN_TALK_SPECIAL: {
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spr = new BaseSprite(_game, this);
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if (!spr || DID_FAIL(spr->loadFile(params, adGame->_texTalkLifeTime))) {
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cmd = PARSERR_GENERIC;
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} else {
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_talkSpritesEx.add(spr);
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}
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}
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break;
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case TOKEN_NAME:
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setName(params);
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break;
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case TOKEN_ITEM:
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setItem(params);
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break;
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case TOKEN_CAPTION:
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setCaption(params);
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break;
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case TOKEN_FONT:
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setFont(params);
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break;
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case TOKEN_SCALABLE:
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parser.scanStr(params, "%b", &_zoomable);
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break;
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case TOKEN_SCALE: {
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int s;
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parser.scanStr(params, "%d", &s);
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_scale = (float)s;
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}
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break;
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case TOKEN_RELATIVE_SCALE: {
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int s;
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parser.scanStr(params, "%d", &s);
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_relativeScale = (float)s;
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}
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break;
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case TOKEN_ROTABLE:
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case TOKEN_ROTATABLE:
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parser.scanStr(params, "%b", &_rotatable);
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break;
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case TOKEN_REGISTRABLE:
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case TOKEN_INTERACTIVE:
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parser.scanStr(params, "%b", &_registrable);
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break;
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case TOKEN_SHADOWABLE:
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case TOKEN_COLORABLE:
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parser.scanStr(params, "%b", &_shadowable);
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break;
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case TOKEN_ACTIVE:
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parser.scanStr(params, "%b", &_active);
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break;
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case TOKEN_CURSOR:
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SAFE_DELETE(_cursor);
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_cursor = new BaseSprite(_game);
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if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
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SAFE_DELETE(_cursor);
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_EDITOR_SELECTED:
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parser.scanStr(params, "%b", &_editorSelected);
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break;
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case TOKEN_REGION: {
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if (_region) {
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_game->unregisterObject(_region);
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}
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_region = nullptr;
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BaseRegion *rgn = new BaseRegion(_game);
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if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
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cmd = PARSERR_GENERIC;
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} else {
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_region = rgn;
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_game->registerObject(_region);
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}
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}
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break;
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case TOKEN_BLOCKED_REGION: {
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SAFE_DELETE(_blockRegion);
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SAFE_DELETE(_currentBlockRegion);
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BaseRegion *rgn = new BaseRegion(_game);
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BaseRegion *crgn = new BaseRegion(_game);
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if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
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SAFE_DELETE(_blockRegion);
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SAFE_DELETE(_currentBlockRegion);
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cmd = PARSERR_GENERIC;
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} else {
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_blockRegion = rgn;
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_currentBlockRegion = crgn;
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_currentBlockRegion->mimic(_blockRegion);
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}
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}
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break;
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case TOKEN_WAYPOINTS: {
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SAFE_DELETE(_wptGroup);
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SAFE_DELETE(_currentWptGroup);
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AdWaypointGroup *wpt = new AdWaypointGroup(_game);
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AdWaypointGroup *cwpt = new AdWaypointGroup(_game);
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if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
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SAFE_DELETE(_wptGroup);
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SAFE_DELETE(_currentWptGroup);
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cmd = PARSERR_GENERIC;
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} else {
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_wptGroup = wpt;
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_currentWptGroup = cwpt;
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_currentWptGroup->mimic(_wptGroup);
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}
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}
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break;
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case TOKEN_SCRIPT:
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addScript(params);
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break;
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case TOKEN_SUBTYPE: {
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if (scumm_stricmp(params, "sound") == 0) {
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SAFE_DELETE(_sprite);
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if (_game->_editorMode) {
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spr = new BaseSprite(_game, this);
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if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprite = spr;
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}
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}
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if (_game->_editorMode) {
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_editorOnly = true;
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}
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_zoomable = false;
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_rotatable = false;
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_registrable = _game->_editorMode;
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_shadowable = false;
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_subtype = ENTITY_SOUND;
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}
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}
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break;
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case TOKEN_SOUND:
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playSFX(params, false, false);
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break;
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case TOKEN_SOUND_START_TIME:
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parser.scanStr(params, "%d", &_sFXStart);
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break;
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case TOKEN_SOUND_VOLUME:
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parser.scanStr(params, "%d", &_sFXVolume);
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break;
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case TOKEN_SOUND_PANNING:
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parser.scanStr(params, "%b", &_autoSoundPanning);
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break;
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case TOKEN_SAVE_STATE:
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parser.scanStr(params, "%b", &_saveState);
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break;
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case TOKEN_PROPERTY:
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parseProperty(params, false);
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break;
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case TOKEN_IGNORE_ITEMS:
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parser.scanStr(params, "%b", &_ignoreItems);
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break;
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case TOKEN_ALPHA_COLOR:
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parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
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break;
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case TOKEN_ALPHA:
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parser.scanStr(params, "%d", &alpha);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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case TOKEN_WALK_TO_X:
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parser.scanStr(params, "%d", &_walkToX);
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break;
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case TOKEN_WALK_TO_Y:
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parser.scanStr(params, "%d", &_walkToY);
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break;
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case TOKEN_WALK_TO_DIR: {
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int i;
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parser.scanStr(params, "%d", &i);
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if (i < 0) {
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i = 0;
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}
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if (i >= NUM_DIRECTIONS) {
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i = DI_NONE;
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}
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_walkToDir = (TDirection)i;
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break;
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#ifdef ENABLE_FOXTAIL
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case TOKEN_HINT_X:
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parser.scanStr(params, "%d", &_hintX);
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break;
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case TOKEN_HINT_Y:
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parser.scanStr(params, "%d", &_hintY);
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break;
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#endif
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}
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default:
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_game->LOG(0, "Syntax error in ENTITY definition");
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return STATUS_FAILED;
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}
|
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if (cmd == PARSERR_GENERIC) {
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_game->LOG(0, "Error loading ENTITY definition");
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if (spr) {
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delete spr;
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}
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return STATUS_FAILED;
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}
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if (_region && _sprite) {
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_game->LOG(0, "Warning: Entity '%s' has both sprite and region.", _name);
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}
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updatePosition();
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if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
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ar = ag = ab = 255;
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}
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_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
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_state = STATE_READY;
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if (_item && _item[0] && ((AdGame *)_game)->isItemTaken(_item)) {
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_active = false;
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}
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return STATUS_OK;
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}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::display() {
|
|
if (_active) {
|
|
updateSounds();
|
|
|
|
uint32 alpha;
|
|
if (_alphaColor != 0) {
|
|
alpha = _alphaColor;
|
|
} else {
|
|
alpha = _shadowable ? ((AdGame *)_game)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
|
|
}
|
|
|
|
float scaleX, scaleY;
|
|
getScale(&scaleX, &scaleY);
|
|
|
|
float rotate;
|
|
if (_rotatable) {
|
|
if (_rotateValid) {
|
|
rotate = _rotate;
|
|
} else {
|
|
rotate = ((AdGame *)_game)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
|
|
}
|
|
} else {
|
|
rotate = 0.0f;
|
|
}
|
|
|
|
|
|
bool reg = _registrable;
|
|
if (_ignoreItems && ((AdGame *)_game)->_selectedItem) {
|
|
reg = false;
|
|
}
|
|
|
|
if (_region && (reg || _editorAlwaysRegister)) {
|
|
_game->_renderer->_rectList.add(new BaseActiveRect(_game, _registerAlias, _region, _game->_offsetX, _game->_offsetY));
|
|
}
|
|
|
|
displaySpriteAttachments(true);
|
|
if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
|
|
_theora->display(alpha);
|
|
} else if (_currentSprite) {
|
|
_currentSprite->display(_posX,
|
|
_posY,
|
|
(reg || _editorAlwaysRegister) ? _registerAlias : nullptr,
|
|
scaleX,
|
|
scaleY,
|
|
alpha,
|
|
rotate,
|
|
_blendMode);
|
|
}
|
|
displaySpriteAttachments(false);
|
|
|
|
if (_partEmitter) {
|
|
_partEmitter->display(_region);
|
|
}
|
|
|
|
// accessibility
|
|
if (_game->_accessMgr->getActiveObject() == this) {
|
|
getScale(&scaleX, &scaleY);
|
|
|
|
Common::Rect32 rc;
|
|
BasePlatform::setRectEmpty(&rc);
|
|
if (_currentSprite) {
|
|
_currentSprite->getBoundingRect(&rc, _posX - _game->_offsetX, _posY - _game->_offsetY, scaleX, scaleY);
|
|
} else if (_region) {
|
|
_region->getBoundingRect(&rc);
|
|
BasePlatform::offsetRect(&rc, -_game->_offsetX, -_game->_offsetY);
|
|
}
|
|
_game->_accessMgr->setHintRect(&rc);
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::update() {
|
|
_currentSprite = nullptr;
|
|
|
|
if (_state == STATE_READY && _animSprite) {
|
|
SAFE_DELETE(_animSprite);
|
|
}
|
|
|
|
// finished playing animation?
|
|
if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->_finished) {
|
|
_state = STATE_READY;
|
|
_currentSprite = _animSprite;
|
|
}
|
|
|
|
if (_sentence && _state != STATE_TALKING) {
|
|
_sentence->finish();
|
|
}
|
|
|
|
// default: stand animation
|
|
if (!_currentSprite) {
|
|
_currentSprite = _sprite;
|
|
}
|
|
|
|
switch (_state) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
case STATE_PLAYING_ANIM:
|
|
_currentSprite = _animSprite;
|
|
break;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
case STATE_READY:
|
|
if (!_animSprite) {
|
|
_currentSprite = _sprite;
|
|
}
|
|
break;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
case STATE_TALKING: {
|
|
_sentence->update();
|
|
if (_sentence->_currentSprite) {
|
|
_tempSprite2 = _sentence->_currentSprite;
|
|
}
|
|
|
|
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _game->_timer - _sentence->_startTime);
|
|
if (_tempSprite2 == nullptr || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
|
|
if (timeIsUp) {
|
|
_sentence->finish();
|
|
_tempSprite2 = nullptr;
|
|
_state = STATE_READY;
|
|
} else {
|
|
_tempSprite2 = getTalkStance(_sentence->getNextStance());
|
|
if (_tempSprite2) {
|
|
_tempSprite2->reset();
|
|
_currentSprite = _tempSprite2;
|
|
}
|
|
((AdGame *)_game)->addSentence(_sentence);
|
|
}
|
|
} else {
|
|
_currentSprite = _tempSprite2;
|
|
((AdGame *)_game)->addSentence(_sentence);
|
|
}
|
|
}
|
|
break;
|
|
default: // Silence unhandled enum-warning
|
|
break;
|
|
}
|
|
|
|
|
|
if (_currentSprite) {
|
|
_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_game)->_scene->getZoomAt(_posX, _posY) : 100);
|
|
if (_currentSprite->_changed) {
|
|
_posX += _currentSprite->_moveX;
|
|
_posY += _currentSprite->_moveY;
|
|
}
|
|
}
|
|
|
|
updateBlockRegion();
|
|
_ready = (_state == STATE_READY);
|
|
|
|
if (_theora) {
|
|
int offsetX, offsetY;
|
|
_game->getOffset(&offsetX, &offsetY);
|
|
_theora->_posX = _posX - offsetX;
|
|
_theora->_posY = _posY - offsetY;
|
|
|
|
_theora->update();
|
|
if (_theora->isFinished()) {
|
|
_theora->stop();
|
|
SAFE_DELETE(_theora);
|
|
}
|
|
}
|
|
|
|
updatePartEmitter();
|
|
updateSpriteAttachments();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// high level scripting interface
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// StopSound
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) {
|
|
stack->correctParams(0);
|
|
|
|
if (DID_FAIL(stopSFX(false))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PlayTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PlayTheora") == 0) {
|
|
stack->correctParams(4);
|
|
const char *filename = stack->pop()->getString();
|
|
bool looping = stack->pop()->getBool(false);
|
|
ScValue *valAlpha = stack->pop();
|
|
int startTime = stack->pop()->getInt();
|
|
|
|
SAFE_DELETE(_theora);
|
|
_theora = new VideoTheoraPlayer(_game);
|
|
if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
|
|
if (!valAlpha->isNULL()) {
|
|
_theora->setAlphaImage(valAlpha->getString());
|
|
}
|
|
_theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
|
|
//if (_scale>=0) _theora->_playZoom = _scale;
|
|
stack->pushBool(true);
|
|
} else {
|
|
script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename);
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// StopTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "StopTheora") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora) {
|
|
_theora->stop();
|
|
SAFE_DELETE(_theora);
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IsTheoraPlaying
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "IsTheoraPlaying") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPlaying()) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PauseTheora") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPlaying()) {
|
|
_theora->pause();
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ResumeTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ResumeTheora") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPaused()) {
|
|
_theora->resume();
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IsTheoraPaused
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "IsTheoraPaused") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPaused()) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
#if defined(ENABLE_KINJAL) || defined(ENABLE_HEROCRAFT)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// [WME Kinjal 1.4] SetBeforeEntity / SetAfterEntity
|
|
// Usage at HeroCraft games: ent.SetBeforeEntity("redDuskaEntity")
|
|
// Look for target entity (entity with given name, on the same layer as source entity)
|
|
// If target entity is not found, do nothing
|
|
// Else shift nodes of the layer to put current entity behind/after target entity
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetBeforeEntity") == 0 || strcmp(name, "SetAfterEntity") == 0) {
|
|
stack->correctParams(1);
|
|
const char *nodeName = stack->pop()->getString();
|
|
|
|
if (strcmp(_name, nodeName) == 0) {
|
|
warning("%s(%s): source and target have the same name", name, nodeName);
|
|
stack->pushBool(false);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
for (int32 i = 0; i < ((AdGame *)_game)->_scene->_layers.getSize(); i++) {
|
|
AdLayer *layer = ((AdGame *)_game)->_scene->_layers[i];
|
|
for (int32 j = 0; j < layer->_nodes.getSize(); j++) {
|
|
if (layer->_nodes[j]->_type == OBJECT_ENTITY && this == layer->_nodes[j]->_entity) {
|
|
// found source layer and index, looking for target node
|
|
for (int32 k = 0; k < layer->_nodes.getSize(); k++) {
|
|
if (layer->_nodes[k]->_type == OBJECT_ENTITY && strcmp(layer->_nodes[k]->_entity->_name, nodeName) == 0) {
|
|
// update target index, depending on method name and comparison of index values
|
|
if (j < k && strcmp(name, "SetBeforeEntity") == 0) {
|
|
k--;
|
|
} else if (j > k && strcmp(name, "SetAfterEntity") == 0) {
|
|
k++;
|
|
}
|
|
|
|
// shift layer nodes array between source and target
|
|
int32 delta = j <= k ? 1 : -1;
|
|
AdSceneNode *tmp = layer->_nodes[j];
|
|
for (int32 x = j; x != k; x += delta) {
|
|
layer->_nodes[x] = layer->_nodes[x + delta];
|
|
}
|
|
layer->_nodes[k] = tmp;
|
|
|
|
// done
|
|
stack->pushBool(true);
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
warning("%s(%s): not found", name, nodeName);
|
|
stack->pushBool(false);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// [WME Kinjal 1.4] GetLayer / GetIndex
|
|
// Find current entity's layer and node index
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetLayer") == 0 || strcmp(name, "GetIndex") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
for (int32 i = 0; i < ((AdGame *)_game)->_scene->_layers.getSize(); i++) {
|
|
AdLayer *layer = ((AdGame *)_game)->_scene->_layers[i];
|
|
for (int32 j = 0; j < layer->_nodes.getSize(); j++) {
|
|
if (layer->_nodes[j]->_type == OBJECT_ENTITY && this == layer->_nodes[j]->_entity) {
|
|
if (strcmp(name, "GetLayer") == 0) {
|
|
stack->pushNative(layer, true);
|
|
} else {
|
|
stack->pushInt(j);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
warning("%s(): not found", name);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateRegion
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateRegion") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_region) {
|
|
_region = new BaseRegion(_game);
|
|
_game->registerObject(_region);
|
|
}
|
|
if (_region) {
|
|
stack->pushNative(_region, true);
|
|
} else {
|
|
stack->pushNULL();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteRegion
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeleteRegion") == 0) {
|
|
stack->correctParams(0);
|
|
if (_region) {
|
|
_game->unregisterObject(_region);
|
|
_region = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
} else {
|
|
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *AdEntity::scGetProperty(const char *name) {
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Type") == 0) {
|
|
_scValue->setString("entity");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Item
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Item") == 0) {
|
|
if (_item && _item[0]) {
|
|
_scValue->setString(_item);
|
|
} else {
|
|
_scValue->setNULL();
|
|
}
|
|
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Subtype (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Subtype") == 0) {
|
|
if (_subtype == ENTITY_SOUND) {
|
|
_scValue->setString("sound");
|
|
} else {
|
|
_scValue->setString("normal");
|
|
}
|
|
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToX") == 0) {
|
|
_scValue->setInt(_walkToX);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToY") == 0) {
|
|
_scValue->setInt(_walkToY);
|
|
return _scValue;
|
|
}
|
|
|
|
#ifdef ENABLE_FOXTAIL
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// [FoxTail] HintX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HintX") == 0) {
|
|
_scValue->setInt(_hintX);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// [FoxTail] HintY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HintY") == 0) {
|
|
_scValue->setInt(_hintY);
|
|
return _scValue;
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToDirection
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToDirection") == 0) {
|
|
_scValue->setInt((int)_walkToDir);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Region (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Region") == 0) {
|
|
if (_region) {
|
|
_scValue->setNative(_region, true);
|
|
} else {
|
|
_scValue->setNULL();
|
|
}
|
|
return _scValue;
|
|
} else {
|
|
return AdTalkHolder::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::scSetProperty(const char *name, ScValue *value) {
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Item
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Item") == 0) {
|
|
setItem(value->getString());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToX") == 0) {
|
|
_walkToX = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToY") == 0) {
|
|
_walkToY = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
#ifdef ENABLE_FOXTAIL
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// [FoxTail] HintX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HintX") == 0) {
|
|
_hintX = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// HintY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HintY") == 0) {
|
|
_hintY = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToDirection
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToDirection") == 0) {
|
|
int dir = value->getInt();
|
|
if (dir >= 0 && dir < NUM_DIRECTIONS) {
|
|
_walkToDir = (TDirection)dir;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
return AdTalkHolder::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *AdEntity::scToString() {
|
|
return "[entity object]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
|
buffer->putTextIndent(indent, "ENTITY {\n");
|
|
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
|
if (_subtype == ENTITY_SOUND) {
|
|
buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
|
|
}
|
|
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
|
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
|
|
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
|
|
buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
|
|
if (_ignoreItems) {
|
|
buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE");
|
|
}
|
|
if (_rotatable) {
|
|
buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
if (!_autoSoundPanning) {
|
|
buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
if (!_saveState) {
|
|
buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
if (_item && _item[0]) {
|
|
buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX);
|
|
buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY);
|
|
if (_walkToDir != DI_NONE) {
|
|
buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir);
|
|
}
|
|
|
|
#ifdef ENABLE_FOXTAIL
|
|
buffer->putTextIndent(indent + 2, "HINT_X=%d\n", _hintX);
|
|
buffer->putTextIndent(indent + 2, "HINT_Y=%d\n", _hintY);
|
|
#endif
|
|
|
|
for (int32 i = 0; i < _scripts.getSize(); i++) {
|
|
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
|
|
}
|
|
|
|
if (_subtype == ENTITY_NORMAL && _sprite && _sprite->_filename) {
|
|
buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->_filename);
|
|
}
|
|
|
|
if (_subtype == ENTITY_SOUND && _sFX && _sFX->_soundFilename && _sFX->_soundFilename[0]) {
|
|
buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->_soundFilename);
|
|
buffer->putTextIndent(indent + 2, "SOUND_START_TIME=%d\n", _sFXStart);
|
|
buffer->putTextIndent(indent + 2, "SOUND_VOLUME=%d\n", _sFXVolume);
|
|
}
|
|
|
|
if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) {
|
|
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
|
|
}
|
|
|
|
if (RGBCOLGetA(_alphaColor) != 0) {
|
|
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor));
|
|
}
|
|
|
|
if (_scale >= 0) {
|
|
buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale);
|
|
}
|
|
|
|
if (_relativeScale != 0) {
|
|
buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale);
|
|
}
|
|
|
|
if (_font && _font->_filename && _font->_filename[0]) {
|
|
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
|
|
}
|
|
|
|
if (_cursor && _cursor->_filename && _cursor->_filename[0]) {
|
|
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
|
|
}
|
|
|
|
AdTalkHolder::saveAsText(buffer, indent + 2);
|
|
|
|
if (_region) {
|
|
_region->saveAsText(buffer, indent + 2);
|
|
}
|
|
|
|
if (_scProp) {
|
|
_scProp->saveAsText(buffer, indent + 2);
|
|
}
|
|
|
|
AdObject::saveAsText(buffer, indent + 2);
|
|
|
|
buffer->putTextIndent(indent, "}\n\n");
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int32 AdEntity::getHeight() {
|
|
if (_region && !_sprite) {
|
|
return _region->_rect.bottom - _region->_rect.top;
|
|
} else {
|
|
if (_currentSprite == nullptr) {
|
|
_currentSprite = _sprite;
|
|
}
|
|
return AdObject::getHeight();
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdEntity::updatePosition() {
|
|
if (_region && !_sprite) {
|
|
_posX = _region->_rect.left + (_region->_rect.right - _region->_rect.left) / 2;
|
|
_posY = _region->_rect.bottom;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::persist(BasePersistenceManager *persistMgr) {
|
|
AdTalkHolder::persist(persistMgr);
|
|
|
|
persistMgr->transferCharPtr(TMEMBER(_item));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_region));
|
|
//persistMgr->transfer(TMEMBER(_sprite));
|
|
persistMgr->transferSint32(TMEMBER_INT(_subtype));
|
|
_talkSprites.persist(persistMgr);
|
|
_talkSpritesEx.persist(persistMgr);
|
|
|
|
persistMgr->transferSint32(TMEMBER(_walkToX));
|
|
persistMgr->transferSint32(TMEMBER(_walkToY));
|
|
persistMgr->transferSint32(TMEMBER_INT(_walkToDir));
|
|
|
|
persistMgr->transferPtr(TMEMBER_PTR(_theora));
|
|
|
|
#ifdef ENABLE_FOXTAIL
|
|
if (BaseEngine::instance().isFoxTail(FOXTAIL_1_2_527, FOXTAIL_LATEST_VERSION)) {
|
|
persistMgr->transferSint32(TMEMBER(_hintX));
|
|
persistMgr->transferSint32(TMEMBER(_hintY));
|
|
}
|
|
#endif
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdEntity::setItem(const char *itemName) {
|
|
BaseUtils::setString(&_item, itemName);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::setSprite(const char *filename) {
|
|
if (_currentSprite == _sprite) {
|
|
_currentSprite = nullptr;
|
|
}
|
|
|
|
SAFE_DELETE(_sprite);
|
|
BaseSprite *spr = new BaseSprite(_game, this);
|
|
if (!spr || DID_FAIL(spr->loadFile(filename))) {
|
|
SAFE_DELETE(_sprite);
|
|
return STATUS_FAILED;
|
|
} else {
|
|
_sprite = spr;
|
|
_currentSprite = _sprite;
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
Common::String AdEntity::debuggerToString() const {
|
|
return Common::String::format("%p: Entity \"%s\"; (X,Y): (%d, %d), rotate(%d): %f deg, scale(%d): (%f, %f)%%", (const void *)this, _name, _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scaleY);
|
|
}
|
|
} // End of namespace Wintermute
|