Files
scummvm-cursorfix/engines/watchmaker/ll/ll_anim.h
2026-02-02 04:50:13 +01:00

47 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_LL_ANIM_H
#define WATCHMAKER_LL_ANIM_H
#include "watchmaker/types.h"
#include "watchmaker/work_dirs.h"
#include "watchmaker/globvar.h"
#include "watchmaker/game.h"
namespace Watchmaker {
void StopObjAnim(WGame &game, int32 obj);
bool CheckAndLoadMoglieSupervisoreModel(WorkDirs &workDirs, int32 c);
void StartAnim(WGame &game, int32 an);
void StopAnim(WGame &game, int32 an);
void PauseAnim(Init &init, int32 an);
void ContinueAnim(Init &init, int32 an);
void StopAllAnims(Init &init);
void StopPlayingGame(WGame &game);
void ProcessATF(WGame &game, int32 an, int32 atf);
void ProcessATFDO(WGame &game, int32 in);
void ProcessAnims(WGame &game);
} // End of namespace Watchmaker
#endif // WATCHMAKER_LL_ANIM_H