Files
scummvm-cursorfix/engines/watchmaker/classes/do_action.cpp
2026-02-02 04:50:13 +01:00

242 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "watchmaker/classes/do_action.h"
#include "watchmaker/game.h"
#include "watchmaker/globvar.h"
#include "watchmaker/message.h"
#include "watchmaker/ll/ll_string.h"
#include "watchmaker/define.h"
#include "watchmaker/schedule.h"
#include "watchmaker/classes/do_string.h"
#include "watchmaker/classes/do_inv.h"
#include "watchmaker/ll/ll_diary.h"
#include "watchmaker/windows_hacks.h"
#include "watchmaker/ll/ll_anim.h"
#include "watchmaker/classes/do_operate.h"
namespace Watchmaker {
/* -----------------05/06/00 11.10-------------------
* CheckRoomPuzzle
* --------------------------------------------------*/
bool CheckRoomPuzzle(WGame &game, uint8 ev) {
if ((game._gameVars.getCurRoomId() == r2G) && (WhichRoomChar(game.init, ocGIARDINIERE) == r2G) && ((CurObj != o2Gp2H) && (CurObj != ocGIARDINIERE))) {
ClearText();
ClearUseWith();
_vm->_messageSystem.doEvent(EventClass::MC_DIALOG, ME_DIALOGSTART, MP_DEFAULT, dGIARDINIERE_INTERRUPT2, 0, 0, nullptr, nullptr, nullptr);
return true;
} else if ((game._gameVars.getCurRoomId() == r2G) && (WhichRoomChar(game.init, ocCUSTODE) == r2G) && ((CurObj != o2Gp2H) && (CurObj != ocCUSTODE))) {
ClearText();
ClearUseWith();
_vm->_messageSystem.doEvent(EventClass::MC_DIALOG, ME_DIALOGSTART, MP_DEFAULT, dCUSTODE_INTERRUPT5, 0, 0, nullptr, nullptr, nullptr);
return true;
}
return false;
}
/* -----------------19/05/98 16.40-------------------
* doDoor
* --------------------------------------------------*/
void doDoor(WGame &game, int32 obj) {
int32 anim = aNULL;
Init &init = game.init;
if (!obj) return;
anim = init.Obj[obj].anim[CurPlayer];
switch (obj) {
case 0: // Quiet VS C4065 warning
default:
anim = init.Obj[obj].anim[CurPlayer];
if (init.Obj[obj].goroom)
game._gameVars.setCurRoomId(init.Obj[obj].goroom);
break;
}
if (anim != aNULL) StartAnim(game, anim);
}
/* -----------------19/05/98 16.40-------------------
* doTake
* --------------------------------------------------*/
void doTake(WGame &game, int32 obj) {
int32 anim = aNULL;
//uint8 del = TRUE;
if (!obj) return;
anim = game.init.Obj[obj].anim[CurPlayer];
switch (obj) {
case o25CHIAVI:
// if ( Anim[aMOSTRAFOTOACUOCO].active == 0 )
// return ;
break;
default:
//del = TRUE;
break;
}
if (anim) StartAnim(game, anim);
// spegne oggetto che viene preso
// if(del) Obj[obj].flags &= ~ON;
// aggiunge icona
AddIcon(game.init, game.init.Obj[obj].ninv);
}
/* -----------------19/05/98 16.40-------------------
* doExamine
* --------------------------------------------------*/
void doExamine(WGame &game, int32 obj) {
int32 anim = aNULL;
uint8 sent = FALSE;
int32 log_item = lNULL;
Init &init = game.init;
if (!obj) return;
if (init.Obj[obj].flags & EXAMINEACT)
anim = init.Obj[obj].anim2[CurPlayer];
switch (obj) {
case o1DVALIGETTACH:
UpdateSpecial(game, r1D);
anim = aTO1PERSON;
break;
case o31BAULECH:
UpdateSpecial(game, r31);
anim = aTO1PERSON;
break;
case oXT1ETARGHETTA:
log_item = lPDA2_MENU5_RAUL_ITEM2;
break;
case o13STATUETTE:
log_item = lPDA2_MENU6_CUS_ITEM3;
break;
case o29TARGA1:
case o29TARGA2:
case o29TARGA3:
case o29TARGA4:
case o29COPPA:
log_item = lPDA2_MENU8_SUP_ITEM2;
break;
case o46PRIMODIAGRAMMA:
log_item = lPDA6_MENU31_ITEM1;
break;
case o46SECONDODIAGRAMMA:
// se il flag EXTRA non e' settato vuol dire che non si e' ancora entrati nella r45 e non si
// puo' conoscere il significato del disegno
if (!(init.Obj[o46SECONDODIAGRAMMA].flags & EXTRA)) {
PlayerSpeak(game, init.Obj[o13QUADRO1].action[CurPlayer]);
return;
} else log_item = lPDA6_MENU31_ITEM2;
break;
default:
sent = TRUE;
break;
}
if (log_item != lNULL) {
if (!(init.PDALog[log_item].flags & PDA_ON)) {
init.PDALog[log_item].flags |= (PDA_ON | PDA_UPDATE);
init.PDALog[log_item].time = t3dCurTime;
_vm->_messageSystem.doEvent(EventClass::MC_SYSTEM, ME_STARTEFFECT, MP_DEFAULT, FRAME_PER_SECOND * 3, 0, EFFECT_DISPLAY_NEWLOGIMG, nullptr, nullptr, nullptr);
}
sent = TRUE;
}
if (anim != aNULL) StartAnim(game, anim);
else if ((sent) && (init.Obj[obj].examine[CurPlayer])) PlayerSpeak(game, init.Obj[obj].examine[CurPlayer]);
}
/* -----------------19/03/98 16.31-------------------
* doAction
* --------------------------------------------------*/
void doAction(WGame &game) {
Init &init = game.init;
switch (TheMessage->event) {
case ME_MOUSEEXAMINE:
CurObj = TheMessage->lparam[0];
if (CheckRoomPuzzle(game, TheMessage->event))
break;
if (bUseWith & UW_ON) {
UseWith[WITH] = CurObj;
bUseWith &= ~UW_ON;
ClearText();
// fa l'usa con
doUseWith(game);
break;
}
doExamine(game, CurObj);
break;
case ME_MOUSEOPERATE:
CurObj = TheMessage->lparam[0];
if (CheckRoomPuzzle(game, TheMessage->event))
break;
if (bUseWith & UW_ON) {
UseWith[WITH] = CurObj;
bUseWith &= ~UW_ON;
ClearText();
// fa l'usa con
doUseWith(game);
break;
}
if (init.Obj[CurObj].flags & USEWITH) {
UseWith[USED] = CurObj;
bUseWith = UW_ON;
ShowObjName(init, CurObj);
CurMousePointer = MousePointerPlus;
} else if (init.Obj[CurObj].flags & CHARACTER) {
if (bFirstPerson) {
_vm->_messageSystem.doEvent(EventClass::MC_CAMERA, ME_CAMERA1TO3, MP_DEFAULT, 0, 0, 0, nullptr, nullptr, nullptr);
_vm->_messageSystem.doEvent(EventClass::MC_DIALOG, ME_DIALOGSTART, MP_WAIT_CAMERA, init.Obj[CurObj].goroom, 0, 0, nullptr, nullptr, nullptr);
} else
_vm->_messageSystem.doEvent(EventClass::MC_DIALOG, ME_DIALOGSTART, MP_DEFAULT, init.Obj[CurObj].goroom, 0, 0, nullptr, nullptr, nullptr);
} else if (init.Obj[CurObj].flags & TAKE)
doTake(game, CurObj);
else if (init.Obj[CurObj].flags & ROOM)
doDoor(game, CurObj);
else
doOperate(game, CurObj);
break;
}
}
} // End of namespace Watchmaker