54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef VCRUISE_AD2044_UI_H
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#define VCRUISE_AD2044_UI_H
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#include "common/rect.h"
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namespace VCruise {
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enum class AD2044InterfaceRectID {
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ActiveItemRender,
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ExamineButton,
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InventoryRender0,
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InventoryRender1,
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InventoryRender2,
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InventoryRender3,
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InventoryRender4,
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InventoryRender5,
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};
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namespace AD2044Interface {
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Common::Rect getRectForUI(AD2044InterfaceRectID rectID);
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Common::Rect getFirstInvSlotRect();
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uint getInvSlotSpacing();
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} // End of namespace AD2044Interface
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} // End of namespace VCruise
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#endif
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