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scummvm-cursorfix/engines/ultima/ultima8/world/position_info.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_POSITION_INFO_H
#define ULTIMA8_WORLD_POSITION_INFO_H
namespace Ultima {
namespace Ultima8 {
class Item;
/**
* Position information for a desired target box for an item.
* The position is valid when the target box does not collide with any solid items.
*
* Land is set to the item with the highest z coordinate under the target box,
* or null if there is no land below box.
*
* Roof is set to the item with the lowest z coordinate over the target box,
* or null if there is no roof above box.
*
* Blocker is set to an item blocking the target box, or null if there is no such item.
*
* Supported is true if the land is appropriate to support the item when at the target.
*/
struct PositionInfo {
bool valid;
bool supported;
const Item *land;
const Item *roof;
const Item *blocker;
PositionInfo() : valid(false), supported(false), land(nullptr), roof(nullptr), blocker(nullptr) {}
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif