83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/usecode/usecode_flex.h"
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#include "ultima/ultima8/ultima8.h"
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namespace Ultima {
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namespace Ultima8 {
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const uint8 *UsecodeFlex::get_class(uint32 classid) {
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const uint8 *obj = get_object_nodel(classid + 2);
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return obj;
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}
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uint32 UsecodeFlex::get_class_size(uint32 classid) {
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uint32 size = get_size(classid + 2);
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return size;
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}
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const char *UsecodeFlex::get_class_name(uint32 classid) {
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if (get_size(classid + 2) > 0) {
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const uint8 *name_object = get_object_nodel(1);
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return reinterpret_cast<const char *>(name_object + 4 + (13 * classid));
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} else {
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return nullptr;
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}
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}
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uint32 UsecodeFlex::get_class_base_offset(uint32 classid) {
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if (get_size(classid + 2) == 0) return 0;
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if (GAME_IS_U8) {
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return 0x0C;
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} else if (GAME_IS_CRUSADER) {
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const uint8 *obj = get_object_nodel(classid + 2);
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uint32 offset = obj[8];
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offset += obj[9] << 8;
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offset += obj[10] << 16;
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offset += obj[11] << 24;
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offset--;
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return offset;
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} else {
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warning("Invalid game type.");
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return 0;
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}
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}
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uint32 UsecodeFlex::get_class_event_count(uint32 classid) {
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if (get_size(classid + 2) == 0) return 0;
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if (GAME_IS_U8) {
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return 32;
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} else if (GAME_IS_CRUSADER) {
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return (get_class_base_offset(classid) + 19) / 6;
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} else {
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warning("Invalid game type.");
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return 0;
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}
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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