142 lines
3.6 KiB
C++
142 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_REMORSEMENUGUMP_H
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#define ULTIMA8_GUMPS_REMORSEMENUGUMP_H
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/gumps/modal_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class WeaselDat;
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/**
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* Weasel weapon seller Crusader.
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*/
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class WeaselGump : public ModalGump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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enum WeaselGumpState {
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kWeaselStart,
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kWeaselConfirmPurchaseMovie,
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kWeaselConfirmPurchaseText,
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kWeaselCancelledPurchaseMovie,
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kWeaselCancelledPurchaseText,
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kWeaselCompletedPurchase,
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kWeaselInsufficientFunds,
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kWeaselBrowsing,
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kWeaselClosing,
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kWeaselCheckBuyMoreMovie,
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kWeaselCheckBuyMoreText,
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kWeaselShowIntro
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};
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WeaselGump(uint16 level);
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~WeaselGump() override;
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// Init the gump, call after construction
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void InitGump(Gump *newparent, bool take_focus = true) override;
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void Close(bool no_del = false) override;
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void run() override;
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// Paint the Gump
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void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
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bool OnKeyDown(int key, int mod) override;
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bool OnTextInput(int unicode) override;
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void ChildNotify(Gump *child, uint32 message) override;
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static uint32 I_showWeaselGump(const uint8 *args, unsigned int /*argsize*/);
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private:
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void onButtonClick(int entry);
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void prevItem();
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void nextItem();
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void buyItem();
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void updateForAmmoMode();
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void checkClose();
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void completePurchase();
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void abortPurchase();
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void checkBuyMore();
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void confirmPurchase();
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void setYesNoQuestion(const Std::string &msg);
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void browsingMode(bool browsing);
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int purchasedCount(uint16 shape) const;
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void updateItemDisplay();
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Gump *playMovie(const Std::string &filename);
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/// Gump to hold all the UI items (not the movies)
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Gump *_ui;
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/// Gump for playing movies
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Gump *_movie;
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/// The menu of items on offer
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uint16 _level;
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/// Current gump state
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WeaselGumpState _state;
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const WeaselDat *_weaselDat;
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/// Remaining balance including pending purchases
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int32 _credits;
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/// The list of pending purchases (shape nums)
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Std::vector<uint16> _purchases;
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/// The current item num being browsed
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int _curItem;
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/// Whether we're browsing ammo or weapons
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bool _ammoMode;
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/// Cost of current item
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int32 _curItemCost;
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/// Shape of current item
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uint16 _curItemShape;
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/**
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* Whether the first intro movie has been played. Remember this between
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* displays of the gump, but don't save.
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*
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* It only ever shows on level 1 so there is only a single way it can be re-shown
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* (save during the first time at the base and reload after restarting the game).
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*
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* TODO: test if original does this to be perfectly faithful
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*/
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static bool _playedIntroMovie;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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