Files
scummvm-cursorfix/engines/ultima/ultima8/gumps/main_menu_process.cpp
2026-02-02 04:50:13 +01:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/main_menu_process.h"
#include "ultima/ultima8/gumps/menu_gump.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/audio/music_process.h"
#include "ultima/ultima8/world/actors/main_actor.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(MainMenuProcess)
MainMenuProcess::MainMenuProcess() : Process() {
_flags |= PROC_PREVENT_SAVE;
}
void MainMenuProcess::run() {
MainActor *avatar = getMainActor();
if (avatar && avatar->isDead()) {
// stop death music
MusicProcess::get_instance()->playCombatMusic(0);
}
MenuGump::showMenu();
terminate();
}
void MainMenuProcess::saveData(Common::WriteStream *ws) {
warning("Attempted save of process with prevent save flag");
Process::saveData(ws);
}
bool MainMenuProcess::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima