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scummvm-cursorfix/engines/ultima/ultima8/gumps/difficulty_gump.h
2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_DIFFICULTYGUMP_H
#define ULTIMA8_GUMPS_DIFFICULTYGUMP_H
#include "ultima/ultima8/gumps/modal_gump.h"
namespace Ultima {
namespace Ultima8 {
/**
* Difficulty selector menu for Crusader: No Remorse
*/
class DifficultyGump : public ModalGump {
public:
ENABLE_RUNTIME_CLASSTYPE()
DifficultyGump();
~DifficultyGump() override;
void InitGump(Gump *newparent, bool take_focus = true) override;
void Close(bool no_del = false) override;
void onMouseClick(int button, int32 mx, int32 my) override;
bool OnKeyDown(int key, int mod) override;
void OnFocus(bool gain) override;
void PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
private:
int _highlighted;
int16 _buttonWidth;
int16 _buttonHeight;
void selectEntry(int num);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif