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scummvm-cursorfix/engines/ultima/ultima8/gfx/anim_dat.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_ANIMDAT_H
#define ULTIMA8_GFX_ANIMDAT_H
#include "ultima/shared/std/containers.h"
#include "ultima/ultima8/world/actors/animation.h"
namespace Ultima {
namespace Ultima8 {
class AnimAction;
class ActorAnim;
class Actor;
class AnimDat {
public:
AnimDat();
~AnimDat();
void load(Common::SeekableReadStream *rs);
const ActorAnim *getAnim(uint32 shape) const;
const AnimAction *getAnim(uint32 shape, uint32 action) const;
//! Return the action number for a given animation sequence on the given actor
static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor);
private:
Std::vector<ActorAnim *> _anims;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif