Files
scummvm-cursorfix/engines/ultima/ultima8/games/start_u8_process.cpp
2026-02-02 04:50:13 +01:00

131 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/games/start_u8_process.h"
#include "ultima/ultima8/games/game.h"
#include "ultima/ultima8/world/loop_script.h"
#include "ultima/ultima8/usecode/uc_list.h"
#include "ultima/ultima8/world/current_map.h"
#include "ultima/ultima8/world/egg.h"
#include "ultima/ultima8/world/camera_process.h"
#include "ultima/ultima8/world/world.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/gumps/menu_gump.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/gfx/palette_fader_process.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(StartU8Process)
StartU8Process::StartU8Process(int saveSlot) : Process(),
_init(false), _saveSlot(saveSlot), _skipStart(saveSlot >= 0) {
_flags |= PROC_PREVENT_SAVE;
}
void StartU8Process::run() {
if (!_skipStart && !_init) {
_init = true;
ProcId moviepid = Game::get_instance()->playIntroMovie(false);
Process *movieproc = Kernel::get_instance()->getProcess(moviepid);
if (movieproc) {
waitFor(movieproc);
return;
}
}
// Try to load the save game, if succeeded this process will terminate
if (_saveSlot >= 0) {
Common::Error loadError = Ultima8Engine::get_instance()->loadGameState(_saveSlot);
if (loadError.getCode() != Common::kNoError) {
Ultima8Engine::get_instance()->setError(loadError);
fail();
return;
}
PaletteFaderProcess::I_fadeFromBlack(0, 0);
terminate();
return;
}
CurrentMap *currentmap = World::get_instance()->getCurrentMap();
UCList uclist(2);
if (!_skipStart) {
LOOPSCRIPT(script, LS_AND(LS_SHAPE_EQUAL1(73), LS_Q_EQUAL(36)));
currentmap->areaSearch(&uclist, script, sizeof(script),
0, 256, false, 16188, 7500);
if (uclist.getSize() < 1) {
warning("Unable to find FIRST egg");
return;
}
uint16 objid = uclist.getuint16(0);
Egg *egg = dynamic_cast<Egg *>(getObject(objid));
Point3 pt = egg->getLocation();
// Center on egg
CameraProcess::SetCameraProcess(new CameraProcess(pt));
egg->hatch();
}
// Music Egg
// Item 2145 (class Item, shape 562, 0, (11551,2079,48) q:52, m:0, n:0, f:2000, ef:2)
uclist.free();
LOOPSCRIPT(musicscript, LS_SHAPE_EQUAL1(562));
currentmap->areaSearch(&uclist, musicscript, sizeof(musicscript),
0, 256, false, 11551, 2079);
if (uclist.getSize() < 1) {
warning("Unable to find MUSIC egg");
} else {
ObjId objid = uclist.getuint16(0);
Item *musicEgg = getItem(objid);
musicEgg->callUsecodeEvent_cachein();
}
if (!_skipStart)
MenuGump::inputName();
else
Ultima8Engine::get_instance()->setAvatarInStasis(false);
terminate();
}
void StartU8Process::saveData(Common::WriteStream *ws) {
warning("Attempted save of process with prevent save flag");
Process::saveData(ws);
}
bool StartU8Process::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima