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scummvm-cursorfix/engines/ultima/ultima8/games/cru_game.h
2026-02-02 04:50:13 +01:00

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2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GAMES_CRUGAME_H
#define ULTIMA8_GAMES_CRUGAME_H
#include "ultima/ultima8/games/game.h"
namespace Ultima {
namespace Ultima8 {
class CruGame : public Game {
public:
CruGame();
~CruGame() override;
//! load/init game's data files
bool loadFiles() override;
//! initialize new game
bool startGame() override;
//! start initial usecode
bool startInitialUsecode(int saveSlot = -1) override;
//! write game-specific savegame info (avatar stats, equipment, ...)
void writeSaveInfo(Common::WriteStream *ws) override;
ProcId playIntroMovie(bool fade) override;
ProcId playIntroMovie2(bool fade);
ProcId playEndgameMovie(bool fade) override;
void playCredits() override;
void playQuotes() override { }; // no quotes for Crusader
void playDemoScreen() override;
/** Play credits but without showing a menu at the end - just finish. */
ProcId playCreditsNoMenu();
void setSkipIntroMovie() {
_skipIntroMovie = true;
}
private:
/** Whether this game should skip the intro movie on startup */
bool _skipIntroMovie;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif