Files
scummvm-cursorfix/engines/ultima/ultima8/convert/crusader/convert_shape_crusader.cpp
2026-02-02 04:50:13 +01:00

85 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/convert/crusader/convert_shape_crusader.h"
namespace Ultima {
namespace Ultima8 {
// Shape format configuration for Crusader
const ConvertShapeFormat CrusaderShapeFormat = {
"Crusader",
6, // header
"", // ident
0, // bytes_ident
0, // bytes_special
4, // header_unk
2, // num_frames
8, // frameheader
3, // frame_offset
1, // frameheader_unk
4, // frame_length
0, // frame_length_kludge
28, // frameheader2 20 for mouse/gumps
8, // frame_unknown 0 for mouse/gumps
4, // frame_compression
4, // frame_width
4, // frame_height
4, // frame_xoff
4, // frame_yoff
4, // line_offset
0 // line_offset_absolute
};
// Shape format configuration for 2D Crusader Shapes
const ConvertShapeFormat Crusader2DShapeFormat = {
"Crusader 2D",
6, // header
"", // ident
0, // bytes_ident
0, // bytes_special
4, // header_unk
2, // num_frames
8, // frameheader
3, // frame_offset
1, // frameheader_unk
4, // frame_length
0, // frame_length_kludge
20, // frameheader2 20 for mouse/gumps
0, // frame_unknown 0 for mouse/gumps
4, // frame_compression
4, // frame_width
4, // frame_height
4, // frame_xoff
4, // frame_yoff
4, // line_offset
0 // line_offset_absolute
};
} // End of namespace Ultima8
} // End of namespace Ultima