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scummvm-cursorfix/engines/ultima/ultima4/views/view.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_VIEWS_VIEW_H
#define ULTIMA4_VIEWS_VIEW_H
namespace Ultima {
namespace Ultima4 {
#define SCALED(n) ((n) * settings._scale)
class Image;
/**
* Generic base class for reflecting the state of a game object onto
* the screen.
*/
class View {
public:
View(int x, int y, int width, int height);
virtual ~View() {}
/**
* Hook for reinitializing when graphics reloaded.
*/
virtual void reinit();
/**
* Clear the view to black.
*/
virtual void clear();
/**
* Update the view to the screen.
*/
virtual void update();
/**
* Update a piece of the view to the screen.
*/
virtual void update(int x, int y, int width, int height);
/**
* Highlight a piece of the screen by drawing it in inverted colors.
*/
virtual void highlight(int x, int y, int width, int height);
virtual void unhighlight();
protected:
Common::Rect _bounds;
Common::Rect _highlightBounds;
bool _highlighted;
void drawHighlighted();
#ifdef IOS_ULTIMA4
friend void U4IOS::updateScreenView();
#endif
static Image *_screen;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif