Files
scummvm-cursorfix/engines/ultima/ultima4/map/tileanim.cpp
2026-02-02 04:50:13 +01:00

367 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/core/config.h"
#include "ultima/ultima4/map/direction.h"
#include "ultima/ultima4/gfx/image.h"
#include "ultima/ultima4/gfx/screen.h"
#include "ultima/ultima4/map/tileanim.h"
#include "ultima/ultima4/ultima4.h"
#include "ultima/ultima4/core/utils.h"
#include "ultima/ultima4/map/tile.h"
namespace Ultima {
namespace Ultima4 {
TileAnimTransform *TileAnimTransform::create(const ConfigElement &conf) {
TileAnimTransform *transform;
static const char *const transformTypeEnumStrings[] = { "invert", "pixel", "scroll", "frame", "pixel_color", nullptr };
int type = conf.getEnum("type", transformTypeEnumStrings);
switch (type) {
case 0:
transform = new TileAnimInvertTransform(
conf.getInt("x"), conf.getInt("y"),
conf.getInt("width"), conf.getInt("height"));
break;
case 1: {
transform = new TileAnimPixelTransform(
conf.getInt("x"), conf.getInt("y"));
Std::vector<ConfigElement> children = conf.getChildren();
for (const auto &i : children) {
if (i.getName() == "color") {
RGBA *rgba = loadColorFromConf(i);
((TileAnimPixelTransform *)transform)->_colors.push_back(rgba);
}
}
break;
}
case 2:
transform = new TileAnimScrollTransform(conf.getInt("increment"));
break;
case 3:
transform = new TileAnimFrameTransform();
break;
case 4: {
transform = new TileAnimPixelColorTransform(
conf.getInt("x"), conf.getInt("y"),
conf.getInt("width"), conf.getInt("height"));
Std::vector<ConfigElement> children = conf.getChildren();
for (Std::vector<ConfigElement>::iterator i = children.begin(); i != children.end(); i++) {
if (i->getName() == "color") {
RGBA *rgba = loadColorFromConf(*i);
if (i == children.begin())
((TileAnimPixelColorTransform *)transform)->_start = rgba;
else
((TileAnimPixelColorTransform *)transform)->_end = rgba;
}
}
break;
}
default:
error("Unknown type");
}
// See if the transform is performed randomly
if (conf.exists("random"))
transform->_random = conf.getInt("random");
else
transform->_random = 0;
return transform;
}
RGBA *TileAnimTransform::loadColorFromConf(const ConfigElement &conf) {
RGBA *rgba;
rgba = new RGBA();
rgba->r = conf.getInt("red");
rgba->g = conf.getInt("green");
rgba->b = conf.getInt("blue");
rgba->a = IM_OPAQUE;
return rgba;
}
TileAnimInvertTransform::TileAnimInvertTransform(int xp, int yp, int width, int height) {
this->x = xp;
this->y = yp;
this->w = width;
this->h = height;
}
bool TileAnimInvertTransform::drawsTile() const {
return false;
}
void TileAnimInvertTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
int scale = tile->getScale();
tile->getImage()->drawSubRectInvertedOn(dest, x * scale, y * scale, x * scale,
(tile->getHeight() * mapTile._frame) + (y * scale), w * scale, h * scale);
}
TileAnimPixelTransform::TileAnimPixelTransform(int xp, int yp) {
this->x = xp;
this->y = yp;
}
bool TileAnimPixelTransform::drawsTile() const {
return false;
}
void TileAnimPixelTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
RGBA *color = _colors[xu4_random(_colors.size())];
int scale = tile->getScale();
dest->fillRect(x * scale, y * scale, scale, scale, color->r, color->g, color->b, color->a);
}
bool TileAnimScrollTransform::drawsTile() const {
return true;
}
TileAnimScrollTransform::TileAnimScrollTransform(int i) : _increment(i), _current(0), _lastOffset(0) {}
void TileAnimScrollTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
if (_increment == 0)
_increment = tile->getScale();
int offset = g_screen->_currentCycle * 4 / SCR_CYCLE_PER_SECOND * tile->getScale();
if (_lastOffset != offset) {
_lastOffset = offset;
_current += _increment;
if (_current >= tile->getHeight())
_current = 0;
}
tile->getImage()->drawSubRectOn(dest, 0, _current, 0, tile->getHeight() * mapTile._frame, tile->getWidth(), tile->getHeight() - _current);
if (_current != 0)
tile->getImage()->drawSubRectOn(dest, 0, 0, 0, (tile->getHeight() * mapTile._frame) + tile->getHeight() - _current, tile->getWidth(), _current);
}
bool TileAnimFrameTransform::drawsTile() const {
return true;
}
void TileAnimFrameTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
if (++_currentFrame >= tile->getFrames())
_currentFrame = 0;
tile->getImage()->drawSubRectOn(dest, 0, 0, 0, _currentFrame * tile->getHeight(), tile->getWidth(), tile->getHeight());
}
TileAnimPixelColorTransform::TileAnimPixelColorTransform(int xp, int yp, int width, int height) {
this->x = xp;
this->y = yp;
this->w = width;
this->h = height;
_start = _end = nullptr;
}
TileAnimPixelColorTransform::~TileAnimPixelColorTransform() {
delete _start;
delete _end;
}
bool TileAnimPixelColorTransform::drawsTile() const {
return false;
}
void TileAnimPixelColorTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
RGBA diff = *_end;
int scale = tile->getScale();
diff.r -= _start->r;
diff.g -= _start->g;
diff.b -= _start->b;
Image *tileImage = tile->getImage();
for (int j = y * scale; j < (y * scale) + (h * scale); j++) {
for (int i = x * scale; i < (x * scale) + (w * scale); i++) {
RGBA pixelAt;
tileImage->getPixel(i, j + (mapTile._frame * tile->getHeight()), pixelAt.r, pixelAt.g, pixelAt.b, pixelAt.a);
if (pixelAt.r >= _start->r && pixelAt.r <= _end->r &&
pixelAt.g >= _start->g && pixelAt.g <= _end->g &&
pixelAt.b >= _start->b && pixelAt.b <= _end->b) {
dest->putPixel(i, j, _start->r + xu4_random(diff.r), _start->g + xu4_random(diff.g), _start->b + xu4_random(diff.b), pixelAt.a);
}
}
}
}
TileAnimContext *TileAnimContext::create(const ConfigElement &conf) {
TileAnimContext *context;
static const char *const contextTypeEnumStrings[] = { "frame", "dir", nullptr };
static const char *const dirEnumStrings[] = { "none", "west", "north", "east", "south", nullptr };
TileAnimContext::Type type = (TileAnimContext::Type)conf.getEnum("type", contextTypeEnumStrings);
switch (type) {
case FRAME:
context = new TileAnimFrameContext(conf.getInt("frame"));
break;
case DIR:
context = new TileAnimPlayerDirContext(Direction(conf.getEnum("dir", dirEnumStrings)));
break;
default:
context = nullptr;
break;
}
// Add the transforms to the context
if (context) {
Std::vector<ConfigElement> children = conf.getChildren();
for (const auto &i : children) {
if (i.getName() == "transform") {
TileAnimTransform *transform = TileAnimTransform::create(i);
context->add(transform);
}
}
}
return context;
}
void TileAnimContext::add(TileAnimTransform *transform) {
_animTransforms.push_back(transform);
}
TileAnimFrameContext::TileAnimFrameContext(int f) : _frame(f) {}
bool TileAnimFrameContext::isInContext(Tile *t, MapTile &mapTile, Direction dir) {
return (mapTile._frame == _frame);
}
TileAnimPlayerDirContext::TileAnimPlayerDirContext(Direction d) : _dir(d) {}
bool TileAnimPlayerDirContext::isInContext(Tile *t, MapTile &mapTile, Direction d) {
return (d == _dir);
}
/*-------------------------------------------------------------------*/
TileAnimSet::TileAnimSet(const ConfigElement &conf) {
_name = conf.getString("name");
Std::vector<ConfigElement> children = conf.getChildren();
for (const auto &i : children) {
if (i.getName() == "tileanim") {
TileAnim *anim = new TileAnim(i);
_tileAnims[anim->_name] = anim;
}
}
}
TileAnimSet::~TileAnimSet() {
for (auto &t : _tileAnims)
delete t._value;
}
TileAnim *TileAnimSet::getByName(const Common::String &name) {
TileAnimMap::iterator i = _tileAnims.find(name);
if (i == _tileAnims.end())
return nullptr;
return i->_value;
}
/*------------------------------------------------------------------------*/
TileAnim::TileAnim(const ConfigElement &conf) : _random(0) {
_name = conf.getString("name");
if (conf.exists("random"))
_random = conf.getInt("random");
Std::vector<ConfigElement> children = conf.getChildren();
for (const auto &i : children) {
if (i.getName() == "transform") {
TileAnimTransform *transform = TileAnimTransform::create(i);
_transforms.push_back(transform);
} else if (i.getName() == "context") {
TileAnimContext *context = TileAnimContext::create(i);
_contexts.push_back(context);
}
}
}
TileAnim::~TileAnim() {
for (uint idx = 0; idx < _transforms.size(); ++idx)
delete _transforms[idx];
for (uint idx = 0; idx < _contexts.size(); ++idx)
delete _contexts[idx];
}
void TileAnim::draw(Image *dest, Tile *tile, MapTile &mapTile, Direction dir) {
Std::vector<TileAnimTransform *>::const_iterator t;
Std::vector<TileAnimContext *>::const_iterator c;
bool drawn = false;
// Nothing to do, draw the tile and return!
if ((_random && xu4_random(100) > _random) || (!_transforms.size() && !_contexts.size()) || mapTile._freezeAnimation) {
tile->getImage()->drawSubRectOn(dest, 0, 0, 0, mapTile._frame * tile->getHeight(), tile->getWidth(), tile->getHeight());
return;
}
// Do global transforms
for (t = _transforms.begin(); t != _transforms.end(); t++) {
TileAnimTransform *transform = *t;
if (!transform->_random || xu4_random(100) < transform->_random) {
if (!transform->drawsTile() && !drawn)
tile->getImage()->drawSubRectOn(dest, 0, 0, 0, mapTile._frame * tile->getHeight(), tile->getWidth(), tile->getHeight());
transform->draw(dest, tile, mapTile);
drawn = true;
}
}
// Do contextual transforms
for (c = _contexts.begin(); c != _contexts.end(); c++) {
if ((*c)->isInContext(tile, mapTile, dir)) {
TileAnimContext::TileAnimTransformList ctx_transforms = (*c)->getTransforms();
for (t = ctx_transforms.begin(); t != ctx_transforms.end(); t++) {
TileAnimTransform *transform = *t;
if (!transform->_random || xu4_random(100) < transform->_random) {
if (!transform->drawsTile() && !drawn)
tile->getImage()->drawSubRectOn(dest, 0, 0, 0, mapTile._frame * tile->getHeight(), tile->getWidth(), tile->getHeight());
transform->draw(dest, tile, mapTile);
drawn = true;
}
}
}
}
}
} // End of namespace Ultima4
} // End of namespace Ultima