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scummvm-cursorfix/engines/ultima/ultima4/gfx/imageloader_u4.h
2026-02-02 04:50:13 +01:00

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2.7 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GFX_IMAGELOADER_U4_H
#define ULTIMA4_GFX_IMAGELOADER_U4_H
#include "ultima/ultima4/gfx/imageloader.h"
namespace Ultima {
namespace Ultima4 {
/**
* Decoder for U4 raw images. Raw images are just an uncompressed
* stream of pixel data with no palette information (e.g. shapes.ega,
* charset.ega). This decoder handles the original 4-bit images, as
* well as the 8-bit VGA upgrade images.
*/
class U4RawImageDecoder : public U4ImageDecoder {
public:
U4RawImageDecoder(int width, int height, int bpp)
: U4ImageDecoder(width, height, bpp) {}
bool loadStream(Common::SeekableReadStream &stream) override;
};
/**
* Decoder for U4 images with RLE compression. Like raw images, the
* data is just a stream of pixel data with no palette information
* (e.g. start.ega, rune_*.ega). This decoder handles the original
* 4-bit images, as well as the 8-bit VGA upgrade images.
*/
class U4RleImageDecoder : public U4ImageDecoder {
public:
U4RleImageDecoder(int width, int height, int bpp)
: U4ImageDecoder(width, height, bpp) {}
bool loadStream(Common::SeekableReadStream &stream) override;
};
/**
* Decoder for U4 images with LZW compression. Like raw images, the
* data is just a stream of pixel data with no palette information
* (e.g. title.ega, tree.ega). This decoder handles the original 4-bit
* images, as well as the 8-bit VGA upgrade images.
*/
class U4LzwImageDecoder : public U4ImageDecoder {
public:
U4LzwImageDecoder(int width, int height, int bpp)
: U4ImageDecoder(width, height, bpp) {}
bool loadStream(Common::SeekableReadStream &stream) override;
};
class U4PaletteLoader {
static const byte _bwPalette[2 * 3];
static byte *_egaPalette;
static byte *_vgaPalette;
public:
const byte *loadBWPalette();
const byte *loadEgaPalette();
const byte *loadVgaPalette();
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif