187 lines
5.2 KiB
C++
187 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CORE_SETTINGS_H
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#define ULTIMA4_CORE_SETTINGS_H
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#include "ultima/ultima4/core/observable.h"
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#include "ultima/ultima4/core/types.h"
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#include "ultima/shared/conf/conf_serializer.h"
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#include "common/hash-str.h"
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namespace Ultima {
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namespace Ultima4 {
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#define MIN_SHAKE_INTERVAL 50
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#define MAX_BATTLE_SPEED 10
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#define MAX_KEY_DELAY 1000
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#define MAX_KEY_INTERVAL 100
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#define MAX_CYCLES_PER_SECOND 20
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#define MAX_SPELL_EFFECT_SPEED 10
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#define MAX_CAMP_TIME 10
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#define MAX_INN_TIME 10
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#define MAX_SHRINE_TIME 20
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#define MAX_SHAKE_INTERVAL 200
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#define MAX_VOLUME 10
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#define DEFAULT_GEM_LAYOUT "Standard"
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#define DEFAULT_LINEOFSIGHT "DOS"
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#define DEFAULT_SCREEN_SHAKES 1
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#define DEFAULT_GAMMA 100
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#define DEFAULT_VOLUME_FADES 1
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#define DEFAULT_SHORTCUT_COMMANDS 0
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#define DEFAULT_KEY_DELAY 500
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#define DEFAULT_KEY_INTERVAL 30
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#define DEFAULT_FILTER_MOVE_MESSAGES 0
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#define DEFAULT_BATTLE_SPEED 5
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#define DEFAULT_ENHANCEMENTS 1
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#define DEFAULT_CYCLES_PER_SECOND 4
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#define DEFAULT_ANIMATION_FRAMES_PER_SECOND 24
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#define DEFAULT_DEBUG 0
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#define DEFAULT_VALIDATE_XML 1
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#define DEFAULT_SPELL_EFFECT_SPEED 10
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#define DEFAULT_CAMP_TIME 10
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#define DEFAULT_INN_TIME 8
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#define DEFAULT_SHRINE_TIME 16
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#define DEFAULT_SHAKE_INTERVAL 100
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#define DEFAULT_BATTLE_DIFFICULTY "Normal"
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#define DEFAULT_LOGGING ""
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#define DEFAULT_TITLE_SPEED_RANDOM 150
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#define DEFAULT_TITLE_SPEED_OTHER 30
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//--Tile transparency stuff
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#define DEFAULT_SHADOW_PIXEL_OPACITY 64
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#define DEFAULT_SHADOW_PIXEL_SIZE 2
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struct SettingsEnhancementOptions {
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bool _activePlayer;
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bool _u5SpellMixing;
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bool _u5Shrines;
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bool _u5Combat;
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bool _slimeDivides;
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bool _gazerSpawnsInsects;
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bool _textColorization;
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bool _c64ChestTraps;
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bool _smartEnterKey;
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bool _peerShowsObjects;
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bool _u4TileTransparencyHack;
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int _u4TileTransparencyHackPixelShadowOpacity;
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int _u4TrileTransparencyHackShadowBreadth;
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bool operator==(const SettingsEnhancementOptions &s) const;
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};
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struct MouseOptions {
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bool _enabled;
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bool operator==(const MouseOptions &s) const {
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return _enabled == s._enabled;
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}
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};
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/**
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* SettingsData stores all the settings information.
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*/
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class SettingsData {
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public:
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bool operator==(const SettingsData &) const;
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bool operator!=(const SettingsData &) const;
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int _battleSpeed;
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bool _campingAlwaysCombat;
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int _campTime;
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bool _debug;
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bool _enhancements;
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SettingsEnhancementOptions _enhancementsOptions;
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bool _filterMoveMessages;
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int _gameCyclesPerSecond;
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int _screenAnimationFramesPerSecond;
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bool _innAlwaysCombat;
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int _innTime;
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MouseOptions _mouseOptions;
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uint _scale;
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bool _screenShakes;
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int _gamma;
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int _shakeInterval;
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bool _shortcutCommands;
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int _shrineTime;
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int _spellEffectSpeed;
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bool _validateXml;
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bool _volumeFades;
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int _titleSpeedRandom;
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int _titleSpeedOther;
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int _eventTimerGranularity;
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Common::String _filter;
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Common::String _gemLayout;
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Common::String _lineOfSight;
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Common::String _videoType;
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Common::String _battleDiff;
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Common::String _logging;
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Common::String _game;
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};
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/**
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* The settings class is a singleton that holds all the settings
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* information. It is dynamically initialized when first accessed.
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*/
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class Settings : public SettingsData, public Observable<Settings *> {
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typedef Common::HashMap<Common::String, Common::String> SettingsMap;
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private:
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static Settings *_instance;
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Std::vector<Common::String> _battleDiffs;
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private:
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/**
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* Default contructor. Settings is a singleton so this is private.
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*/
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Settings();
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/**
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* Synchronize settings with ConfMan
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*/
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void synchronize(Shared::ConfSerializer &s);
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public:
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/* Methods */
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/**
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* Return the global instance of settings.
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*/
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static Settings &getInstance();
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void setData(const SettingsData &data);
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/**
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* Write the settings out into a human readable file. This also
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* notifies observers that changes have been committed.
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*/
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bool write();
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const Std::vector<Common::String> &getBattleDiffs();
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};
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/* the global settings */
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#define settings (Settings::getInstance())
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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