55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H
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#define ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H
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#include "ultima/ultima4/controllers/menu_controller.h"
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namespace Ultima {
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namespace Ultima4 {
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class Ingredients;
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/**
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* Controller for the reagents menu used when mixing spells. Fills
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* the passed in Ingredients with the selected reagents.
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*/
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class ReagentsMenuController : public MenuController {
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public:
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ReagentsMenuController(Menu *menu, Ingredients *i, TextView *view) : MenuController(menu, view), _ingredients(i) { }
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/**
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* Handles spell mixing for the Ultima V-style menu-system
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*/
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bool keyPressed(int key) override;
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void keybinder(KeybindingAction action) override;
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private:
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Ingredients *_ingredients;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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