47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima1/widgets/wench.h"
|
|
#include "ultima/ultima1/maps/map.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima1 {
|
|
namespace Widgets {
|
|
|
|
EMPTY_MESSAGE_MAP(Wench, Person);
|
|
|
|
void Wench::movement() {
|
|
if (!areGuardsHostile()) {
|
|
// Get a random new position
|
|
Point delta = getRandomMoveDelta();
|
|
Point newPos = _position + delta;
|
|
|
|
if (canMoveTo(newPos) == YES) {
|
|
_position = newPos;
|
|
_game->playFX(4);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Widgets
|
|
} // End of namespace Ultima1
|
|
} // End of namespace Ultima
|