99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_WIDGETS_HIT_H
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#define ULTIMA_ULTIMA1_WIDGETS_HIT_H
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#include "ultima/shared/maps/map_widget.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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/**
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* Common base class for both physical and spell attack effects
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*/
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class AttackEffect : public Shared::Maps::MapWidget {
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protected:
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uint _tileId;
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Point _delta;
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uint _remainingDistance;
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uint _agility;
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uint _damage;
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protected:
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/**
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* Constructor
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*/
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AttackEffect(Shared::Game *game, Shared::Maps::MapBase *map, uint tileId) : Shared::Maps::MapWidget(game, map),
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_tileId(tileId), _remainingDistance(0), _agility(0), _damage(0) {}
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public:
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/**
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* Constructor
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*/
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AttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) : Shared::Maps::MapWidget(game, map),
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_tileId(0), _remainingDistance(0), _agility(0), _damage(0) {}
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/**
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* Handles loading and saving the widget's data
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Get the tile for the transport method
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*/
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uint getTileNum() const override { return _tileId; }
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/**
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* Set the details for t
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*/
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};
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/**
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* Physical attack effects
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*/
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class PhysicalAttackEffect : public AttackEffect {
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public:
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/**
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* Constructor
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*/
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PhysicalAttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) :
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AttackEffect(game, map, 50) {}
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};
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/**
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* Spell attack effects
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*/
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class SpellAttackEffect : public AttackEffect {
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public:
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/**
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* Constructor
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*/
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SpellAttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) :
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AttackEffect(game, map, 51) {}
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};
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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