62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/util.h"
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#include "ultima/shared/gfx/screen.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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Screen::Screen(): Graphics::Screen(320, 200), _cursor(nullptr), _drawCursor(false) {
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initGraphics(320, 200);
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}
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void Screen::update() {
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_drawCursor = false;
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if (_cursor) {
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// Check whether the area the cursor occupies will be being updated
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Common::Rect cursorBounds = _cursor->getBounds();
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for (const auto &r : _dirtyRects) {
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if (r.intersects(cursorBounds)) {
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addDirtyRect(cursorBounds);
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_drawCursor = true;
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break;
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}
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}
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}
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Graphics::Screen::update();
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}
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void Screen::updateScreen() {
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if (_drawCursor)
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_cursor->draw();
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Graphics::Screen::updateScreen();
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}
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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