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scummvm-cursorfix/engines/ultima/shared/core/party.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_CORE_PARTY_H
#define ULTIMA_SHARED_CORE_PARTY_H
#include "common/array.h"
#include "common/str.h"
#include "common/serializer.h"
#include "ultima/shared/core/character.h"
namespace Ultima {
namespace Shared {
/**
* Base class for the player's party
*/
class Party {
protected:
Common::Array<Character *> _characters;
public:
~Party();
/**
* Add a character to the party
*/
void add(Character *c);
/**
* Casting operator for convenient access to the first character
*/
operator Character &() const { return *_characters.front(); }
/**
* Casting operator for convenient access to the first character
*/
operator Character *() const { return _characters.front(); }
/**
* Synchronize data
*/
void synchronize(Common::Serializer &s);
/**
* Returns true if the party is dead
*/
bool isDead() const;
/**
* Returns true if the party has no food
*/
bool isFoodless() const;
};
} // End of namespace Shared
} // End of namespace Ultima
#endif